It looks like Capcom has finally gotten around to taking a serious look at the issues involving Dead Rising and the way it displays text on standard definition televisions. 1UP.com is reporting that Capcom has announced that due to the amount of effort it would take to change all the text in the game to something more readable on non-hdtv sets, there will be no patch to correct the issues. That's right, they looked at the problem and basically said "Oh well."
"Due to the amount of text and the size of the patch necessary to change the text, a patch isn't possible for this issue. We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible." - Capcom as reported by 1UP.com
So now we've gone past the point of releasing a buggy game and fixing it via Xbox Live, to releasing a buggy game and not even bothering to fix it after release. You may be saying "so what?" right now, but as more and more companies continue to barely test their games and release them with glaring bugs (Dead Rising text, Madden fatigue, King Kong darkness, etc) because they think they can just patch any problems later, stories like this are probably going to become more prevalent. It's bad enough when something that should have been caught on the first day of testing gets through, but when you then stick your fingers in your ears and proceed to shout "I'm not listening" over and over, that's unforgivable.
Hopefully Capcom is at the very least going to come up with some way for people to return their copies of Dead Rising, as they kept everyone on the hook so long that I really can't imagine many stores would take the game back at this point. For more details on Capcom's announcement, head on over to the 1UP.com article via this link.