4/19/04 - I've gotten around some of the monitor refresh rate issues by adjusting settings in MAME32 then copying the ini file to the regular MAME directory. So far the only game I'm running that I haven't found a workaround for is Missile Command. In other news, I'm closing in on completing the new marquee for the arcade machine. I forgot how much "fun" Photoshop is. =) Here's a preview of the work done so far - in low quality. Now to pick a company to print it!
4/03/04 - No construction work to report, however I have made some changes. The machine has been migrated from MAME32 to MAME (Windows Command Line) and the 3D Arcade front-end has been added to the machine. Why? Well, I've had a lot of problems with the more recent builds of MAME32 and the Wells Gardner monitor - I'm hoping switching to MAME will solve them - if that fails, the next move will be to try AdvanceMAME. I chose 3D Arcade as the front end because I really liked the look of it and I liked it's ability to run multiple emulators. I'm still configuring it, so I can't be 100 percent sure I'll be going with it yet.
3/25/04 - Just another picture pf the cabinet as it stands now. Some of the sawdust has been removed, but it still needs a bit of cleaning up.
3/22/04 - Quick update: on a hunch, I swapped out the old USB cable from the UGCI and the computer immediately recognized the interface card. Once it was up and running, I tested all the sticks, buttons and controllers, tweaked them a bit and corrected a few minor problems. It's nice to get the spectre of that problem off my back for going back to work tommorrow.
3/21/04 - Time passes and passes and passes. I finally got a chance to take some time and work on the cabinet this weekend, so here's what was done so far. (Pictures coming soon)
I measured out the spacing for the Oscar Controls Model 3 Spinner, drilled a hole through the top of the left side of the control panel (roughly below the black buttons on that side, between the 2nd and 3rd button) and installed the Spinner. Initial tests indicate that with some tweaking it will work reasonably well. If you're building a new cabinet and space is not a concern, then I'd suggest going with one of Oscar's spinners with a larger flywheel as this should make tweaking the spinner a lot easier. (The larger the wheel, the more spokes it has, the easier it is for the optics to track how far and fast its moving.)
I finally got off my lazy butt and re-wired the entire control panel. This was simply a task of pulling all the wires one by one and replacing the quick disconnects with much smaller quick disconnects which fit the button and stick connectors much more snugly (No more electric tape!) and will not fall off. While I was down there, I also tied a lot of the wires together using cable ties just to make things a bit neater and tightened all the screws and holders for the sticks and buttons.. Use your imagination on this one cause it's a boring job and can pretty much be described with "Remove tape, remove quick disconnect, strip wire, attach quick disconnect, crimp, replace, rinse, lather and repeat." Here's a VERY important tip... ALWAYS keep your instruction manuals. The re-wiring was made so much easier by the fact that I still had all the UGCI wiring diagrams and notes I made when first building the control panel.
I measured out the holes for the removable 2 way, 4 way and diagonal restrictor plates. To say I'm not happy with them right now is an understatement. There seems to be very little room for movement with the 4 ways in place AND they bounce up and come loose pretty easily. I'm going to need to find a way around that. This was just a task of placing the mounting plate over the controls, marking the drill slots, drilling down without cutting completely through the surface of the control panel and then fitting them in place. If you're wondering how I darkened the holes in so they dont show as easily the answer is... I put shoe polish on a cotton swab and put the swab in the holes. No muss, no fuss.
I Darkened in the area around the scoreboard slot with the same shoe polish and used a permanent marker to darken in the sides of the LED's on the Dragon's Lair scoreboard and Scoreboard Overlay. I then soldered the needed wires to the board and ran them through the machine towards the back. The scoreboard was then temporarily put in place to allow the proper alignment of the overlay. Once lined up, I screwed the overlay into the machine. Some work still to be done here securing the scoreboard pcb and finishing the wiring.
I tested the lights I purchased to FINALLY illuminate the trackball. I took the Happ arcade power supply I purchased way back when, extended the wired on the light I planned to use powered it up. It looked really nice on it's own, but once I placed it in the machine under the trackball, it became apparent that it was not going to be bright enough to fully illuminate the trackball. I tested several other lamps as well, all with the same result. I've e-mailed Happ Controls about pricing on a lamp & assembly their 1999 catalog listed as good for the job.
I also ran a test of the UGCI (The board that controls most of my control panel) - I did this because A.) I just finished re-wiring the whole panel and B.) I'm most likely going to be running the machine from my current desktop (Pentium 4 2.53ghz) and needed to install the interface. Unfortunately, it keeps popping up as an "Unknown Device" and Windows cannot find drivers for it. This problem was also e-mailed to Happ Controls.
So thats where I stand right now. Coming weeks should see the completion of the Dragon's Lair scoreboard (including the walkthrough on how to get one to work under Windows XP), the hopefull resolution of the UGCI problem, the addition of a light gun, the beginning work on a new marquee with side art and finally the return of true arcade gaming to my home.
Finally, some pictures of the machine as it stands now - don't mind the sawdust - upgrading is still underway.
The new Oscar Controls Model 3 Spinner with MAME logo.
The scoreboard overlay in place with the pcb behind it. (Please note the pcb behind is not fixed in place and is still being adjusted. Also keep in mind that when not being hit with an extremely bright flash, it appears as the same color as the cabinet)
8/10/03 - There was a slight break in the heat this weekend, so I took the opportunity to get some work done on the cabinet upgrades.
First off, I measured out and cut the Dragon's Lair Scoreboard Plexiglass to the size that I wanted. The Plexiglass melted a bit due to the speed of the Roto-Zip I was using to cut it and some scuffs appeared in the black portion of the plexi. Using a file and a sharpee, I made the needed adjustments to the plexiglass, and with a bit more work, it will look as intended. (Other than the one point where the Roto-Zip snagged and cut a small nick in the side of the plexi - working on how to fix that up - maybe some clay and paint.)
Next up, I re-measured the area on the machine where the scoreboard will be placed, fired up the Roto-Zip again and got to work. The cut isn't pretty, but it doesn't need to be - the plexi will cover it up easily. The big part was getting the hole in the right place and the right size - and that was accomplished perfectly from what I can see so far - the big test will be when I actually mount the scoreboard in the machine and place the plexi over it. The entire area is now covered in sawdust - I'll be shovelling for awhile now. On a side note, thank God for safety glasses - the way wood and sawdust was flying, I'd have been blinded without them. A big thanks goes out to Pat for the loan of the Roto-Zip.
As always, show electricity and power tools the proper respect. Take no chances, follow all directions and unplug everything when not in use. When you are using a tool, be as careful as you can be around it. I've said it before, and I'll say it again - what good will that perfect cabinet be if you don't have enough fingers to play with it. I'll post a full walkthrough on today's updates soon, right now I'm just concentrating on getting the sawdust off of everything.
Next, I still have one or two e-mails left from this weekend to answer. If I haven't gotten back to you yet, no worries I will as soon as possible - just don't like rushing answers to questions.
Finally, for those who are wondering what the whole "Dragon's Lair Scoreboard PCB and Plexi are, here's a shot taken at the completion of the cuts - it may give you a better idea of what's going on.
7/21/03 - I haven't started work to install the spinner yet, but work is underway on the Digital Scoreboard. I ordered a reproduction Dragon's Lair/Space Ace scoreboard online and have been working on getting it up and running with the machine. It's been pretty frustrating so far, but once I get it done (and I will) I'll be posting a full walk through on it so no one else has to go through this hell! I've also ordered a reproduction of the plexiglass the covered the scoreboard in Dragon's Lair. Right now, I'm planning on putting it in between the speakers, which means I'll be moving the receiver for the wireless keyboard. Here's to hoping I can get the scoreboard working before the plexiglass arrives!
7/3/03 - Just a quick update today. I've been working with Adobe Illustrator on a possible redesign for the control panel, but nothing concrete yet. Still a little up in the air on where exactly I'm going to put the Oscar Model 3 Spinner. Hopefully I should have that decided after I do some maintenance work on the control panel this weekend. Finally, I may have gotten some good news in my quest for a digital scoreboard today, but I don't want to jinx myself by saying anything yet. Finally, I'm keeping my eyes open for a Soul Edge PCB as I've recently found out that the Zinc emulator is capable of running it. I'd love to be able to have some friends over and play Soul Edge on an actual machine instead of my PSX or DC (Soul Calibur). Okay, it's past 3am and I'm rambling, so it's time to sign off.
6/30/03 - Times comes and times goes… it’s almost scary when I look at this front page and realize that not only haven’t I made any updates in ages, but that I’ve had my cabinet for 4 years now. It still seems like almost yesterday I was building it.
With that time passing, things change. The emulation and cabinet world has made huge leaps forward – many of which I’m still just coming up to speed on. Some of it I think is great, other things I have a few reservations about – I’m sure I’ll rant on those topics in future news bits. I look at my beloved cabinet and remember how when I first built it, it was cutting edge and realize that it’s fallen a bit behind the times now. I just can’t let that happen. =)
So… what I’m saying in my usual long winded way is that it’s time to make some modifications to the NYLGP Arcade Machine! In the coming weeks I’ll be updating the galleries and filling those interested in on the changes, how they’re made and any problems I encountered. For now, I’ll just give a list of some of the changes I’m considering.
1.) Adding a Spinner. (ALREADY UNDERWAY) This is something I
always wanted on the cabinet, but back in ’99 there just was no simple way to
add them. Well, as I said earlier, times have changed. After doing some research
(and measuring) I’ve decided to go with Oscar Controls Model 3 Spinner (with
the cool machined MAME logo spinner head) connected via the optional USB adapter.
Depending on it’s performance and where I mount it on the control panel, I may
eventually add a second and use MameAnalog+. I chose Oscar controls for three
1.) They have an excellent reputation.
2.) Their Spinners do not require a mounting plate, which means I can install it without removing the tile on top of the control panel.
3.) I e-mailed them with a question one night at 11:30pm figuring it would take a day or two to get a response. I was shocked when about an hour later I got an answer. Any company that is THAT customer oriented gets my vote of confidence any day.
Finally, you may be wondering why I didn’t go with the more advanced Oscar Pro Spinner. I’d have loved to have bought the Pro, but the diameter of the spinner wheel under the control panel was just too large.
2.) Add a Light Gun.
3.) Add a digital scoreboard.
4.) Reconfigure the control panel for fighting games.
More on the status of these possible changes will be listed here as I get a better idea of what I’m going to do.
9/29/00 - Yes, I am still alive - I've just been really busy. If you've got any questions on cabinet design, feel free to e-mail me.
4/15/00 - Tax Day! Thankfully I got my taxes in early and got my refund already. Not much to report as I've been working on the Flash redesign. CLICK HERE to see part of it. Those reviews I promised on the 21st are coming, as are reviews for Sword of the Berserk (DC) and Star Wars Episode 1 Racer (DC)
4/02/00 - Added a review for Resident Evil: Code Veronica to the Consoles section. Check it out. (and if you have a Dreamcast and haven't picked it up yet, run out now and do so. If you don't have a Dreamcast, this could be enough to make you buy one. It's just that good.
3/29/00 - Just a quick note: I picked up Resident Evil: Code Veronica for Dreamcast today. This game will be a mega-hit. Sega should start advertising it even though they're not the publishers. This game could sell a million consoles easily. It feels like the first Resident Evil all over again! Also, if you've e-mailed my recently and I haven't gotten back to you yet, sorry. Things have been a little hectic lately as I was finishing up the last week of my Flash class. I should be answering all the mail I've gotten within the next day or two.
3/22/00 - Fixed the counter!!!
3/21/00 - All sorts of server problems. The worst part is I had to restart my counter :( (The old one was at 2549). Anyway, I'm almost done with the Flash class, so the full site update should be coming soon. Well, at least the server problems have been straightened out and I can start making updates again. Coming up in the reviews section are: Fear Effect (PSX), Chu Chu Rocket (DC) & Dead or Alive 2 (DC).
2/27/00 - The first fruits of my Macromedia Flash labor are up online now. You will need the Flash Player to see the page in question. ( If you need it, just click on the link below) - Check it out HERE
2/13/00 - Added complete cartridge listings for the Atari 5200, Atari 7800, ColecoVision, Intellivision, Odyssey2 and Vectrex systems. Check them out in the consoles section!
2/12/00 - Added the complete cartridge listing for the Atari 2600. Check it out in the consoles section.
To those of you who've sent in questions in the last few days, I'm sorry about the delay in getting back to you - I should have your answers shortly.
2/05/00 - Added reviews for Crazy Taxi (Dreamcast) and Hydro Thunder (Dreamcast) to the consoles section. Coming Soon on the site will be a classic game section featuring full game lists for the Atari 2600, Atari 5200, Atari 7800, ColecoVision, Odyssey2 and Intellivision.
2/01/00 - Well gang, I'm finally getting back on track. Sorry for the lack of updates but it's been pretty rough lately. Anyway, as you can guess I won't be posting most of the reviews listed due to their increasing age. However, I should have a review for Crazy Taxi (Dreamcast) coming up by the weekend.
In other news, I'll be starting a class in Macromedia Flash in mid-February, so expect to see the site getting a major overhaul within the coming months.
Several MAME releases have come and gone. Be sure to check for the most recent update at your local emulation site. Unfortunately, no emulation of Tecmo's Super Dodge Ball has appeared yet.
1/01/00 - HAPPY NEW YEAR FOLKS! - Here's to hoping all the best for the world in 2000. May we all see a better tomorrow.
11/25/99 - HAPPY THANKSGIVING EVERYONE! - Just a few notes since I've been pretty lazy this month. 1.) Biohazard 3 has been dropped from the review bench for obvious reasons and replaced with Resident Evil 3. 2.) Reviews for both Hydro Thunder (DC) and Resident Evil 3 (PSX) should be up by the end of this weekend. 3.) MAME 36b10 has been released. Still no Super Dodge Ball though. 4.) Cyber Tiger (PSX) has been dropped from the test bench because I couldn't stand playing it long enough to write an indepth review. 5.) Metal Gear VR Has been dropped from the test bench as it too bored the hell out of me. 6.) GTA2 (PSX) is still on the test bench and a review will be coming shortly. 7.) Ready 2 Rumble (DC) is still on the test bench - review coming soon. 8.) Spyro the Dragon 2: Ripto's Rage is also now on the test bench - review coming soon. 9.) Still no progress with the JAMMA Box as I haven't had much time to work on it. 10.) Crash Team Racing has also been added to the test bench.
In case you have to get some of the above games here's a quick look at what's been on the test bench...
Resident Evil 3 (PSX) - Another great RE game. Fans of the genre will not be disappointed.
Hydro Thunder (DC) - A little difficult, but a great racing game.
GTA2 (PSX) - A more extreme version of GTA. If you liked the first one, this game is for you. If you didn't then buy a different game.
Ready 2 Rumble (DC) - A great 2 player game, but is waaaay too easy in 1 player mode.
Spyro 2 (PSX) - I normally hate platform games, but lately PSX has been blessed with some good ones (Crash 3, Ape Escape) including this one.
Crash Team Racing (PSX) - A little variety in the vehicles would have been nice. It's a good party game as everyone has equal abilities. If you're not going to play multiplayer you'd probably be better off with Chocobo Racing.
11/02/99 - I finally got around to fully reviewing Soul Calibur for Dreamcast - Check out the updated review in the Console Section. In addition to the titles below; Hydro Thunder and Ready 2 Rumble (Both on Dreamcast) are now on the test bench. Reviews coming soon.
10/31/99 - Happy Halloween! Added a review for Wipeout 3 on Playstation to the Console Section. Now on the test bench for reviews are: Biohazard 3, Grand Theft Auto 2, Metal Gear VR Missions and Cyber Tiger (All Playstation). Keep tuned for details!
It's not looking good so far for my idea about the JAMMA box for a VGA monitor. I have to do more research on it, because I just don't know enough about JAMMA cabinets to know what I'll need.
I'm also considering re-wiring a Dreamcast Control Pad and making an arcade quality fighting stick. I'll let you guys know how that's going and if any progress has been made on the JAMMA Box as updates warrant.
Finally, If you've got a cabinet you want a picture of put up here, send it on in, the Other Cabinets section could use some help!
10/30/99 - Not much to report today. Still no updates to the Build A Cabinet section. I feel bad about not updating it more often, but I've just been lazy. If there's anything I haven't covered yet that you need help on E-Mail me at email@example.com. I still answer mail regarding cabinets within a day or two.
In other news, MAME 36 Beta 8 is scheduled for release soon, hopefully I'll have news about whether or not Centipede has been fixed. (Just got to wait for you Centipede owners to report in.)
IN BIG NEWS --- (well, not really) I managed to get a hold of a Super Dodge Ball arcade board. Now the temptation to get a JAMMA cabinet is worse than ever. I'm also considering seeing if I can jury rig Happ's JAMMA Harness to a control panel and VGA monitor (Because I just don't have room for another cabinet). More on that will follow as the project gets underway.
As for the Console Section, I'm currently playtesting Wipeout 3 and should have a review within a day or so. Those of you who subscribe to Classic Gamer Magazine may have seen the article about Bira Bira (or B'ra B'ra depending on how you look at it). Well, I gave him a shot and have had great luck finding classic game stuff. In addition to the Super Dodge Ball arcade board, I've gotten several rare ColecoVision Carts (Dirt cheap, too), some rare Atari 2600 carts, and some other stuff. Download some pics of him and get chanting at the home of Bira Bira. (www..infinet.com/~rbatina/other/birabira.html)
Finally, I'm going to go off on a tangent here. Recently I've been getting pissed off at all theses companies who continue to re-release versions of their classic games as "Arcade Perfect" versions, just to have those versions be sorry looking, poor playing, general all around unauthentic copies of the originals. With every new system the "Perfect Translations" came out and dissappoint all. How many times do I have to but Pac-Man before I can finally enjoy the true arcade experience. These same companies are the ones who are fighting emulation. I think it should work like this: anyone who has ever bought a home version should have the right to use the arcade roms after 15 Years from the date of the arcade release. If the game was never released, it should be legally available as a ROM after 10 years. They'll never do it though, because they've suddenly realized that they can make money on those old games yet again (and again and again), and will pick and choose what we can play. (As soon as I find a Black Tiger arcade board I'll finally be able to play again) So I'll say this, guys if you want me to believe your argument that these classics mean a lot to your company and you want them to be remembered, then make them cheaper to obtain, have all your titles available and finally MAKE THEM ARCADE PERFECT. In closing, I have this to say - Does anyone who played Namco's Greatest Hits on Playstation really think that the Playstation wasn't powerful enough to bring a perfect version of Pac-Man home? This version was pathetic, it played wrong, sounded wrong and was modified graphically. To make matters worse, this sorry version is why companies like Namco fight emulation - so they can keep shafting us. Thanks for listening guys (and gals)
10/23/99 - I know, I know there hasn't been an update for a few weeks. I'm a lazy bum what can I say? I guess I've been spending too much time in the Dreamcast Forum section at Dreamcast.net (www.dreamcast.net) Actually, I've been doing some freelance web design (and considering a career change) so it's not like I've been completely shiftless. Wait a minute, why am I explaining this to you? Do you pay me? Do you send beautiful women to my home? (Just kidding folks!) - Anyway this update includes some changes to the Console section, Including reviews for The House of the Dead 2 and Virtua Fighter 3tb for Dreamcast. Upcoming console reviews will be an increased review for Soul Calibur (Dreamcast), Biohazard 3: Last Escape (Playstation - Import), Wipeout 3 (Playstation) and Final Fantasy Anthology (Playstation).
10/21/99 - Some people have reported mouse/trackball problems with Centipede in MAME32-36b6 - You may want to hold onto a previous version if you use this ROM. (This bit of news posted on 10/21/99 but uploaded on 10/23/99)
10/05/99 - Made some updates to the layout of the Home Consoles section. I apologize for the rough look, but I was working on the site away from home today, and didn't have my graphic libraries with me.
9/30/99 - Made a few small updates to the Build A Cabinet section and I found the unlock code for the Resident Evil 3 demo that came with Dino Crisis for Playstation. The code is: D0185200 FFFD 80185202 2400 - Enjoy the demo!
9/27/99 - Added a review for NFL2K and Blue Stinger for the Dreamcast to the Console section.
9/26/99 - Made some small updates to the Console section. The repairs on NYLGP went fine. The trackball is rolling free again and the joystick 1 problem was caused by a loose quick disconnect. (Which makes me think maybe I should just remove the disconnects and tie the wires to the connection pins.) Finally, for those of you playing Dino Crisis, don't you just love watching those Raptors walk into the electric barriers over and over again in a vain attempt to get at you???
9/25/99 - Started putting the Console section up. So far I've got reviews for Soul Calibur and Aerowings for the Dreamcast as well as Dino Crisis and WCW Mayhem for Playstation. Sorry for the rough look of the pages, I wanted to get the reviews up first and then work on the look of the section later. In NYLGP news, I'll be starting the mainteneance work on NYLGP tommorrow (with just a brief halt around the time of the Jets game) beginning with the dissasembly of the trackball. Oh the things we do for the love of games :) - Until next time, L8r.
9/24/99 - I'm getting ready to put the console section in, I'll be covering new Playstation & Dreamcast games as well as taking a look back at some of the old classics.
9/23/99 - If you're like me, you love video games, and just maybe you have had your home consoles adjusted so you can play Japanese imports because you just can't wait for some games to come to our shores. In addition, maybe today, much like I did, you bought Dino Crisis from Capcom, and found that it won't work because of that modification. Well, maybe I have some good news for you, If you have a Game Shark or similar device, add the following as a new code and you'll be able to bypass that problem: D014957E-1040 8014957E-1000 - Sorry, but I don't have a code for the Nemesis demo yet. If I get one, I'll list it here.
9/17/99 - Sorry about the lack of updates (again). I've been kinda busy and haven't had a chance to do work on the site. (Mainly playing around with a Sega Dreamcast - reviews coming soon!) Anyway, It's about time for maintenance on the machine. It seems to need some control panel work, as I'm having problems going to the left on controller one, as well as a bad dust build up in the trackball. ( Looks like I'll be investing in some kind of dust cover! ) I should have some cabinet building updates in a day or so, I just need to look over my notes, see where I was and where I was going with it. Thanks for your patience guys. Until then, feel free to keep the questions and pictures coming in. L8r.
8/12/99 - Added the Arcade@Home machine to the Other Cabinets section.
8/10/99 - I know, I know - the updates have been slowing down. Sorry about that, hopefully now that the heat wave is subsiding (I really have to get an Air Conditioner) I should start working on the site again. In other news, we've been added to the cabinet pics at Arcade@Home. If you've followed the construction of this site, then you know that it was Tim's (Tim Eckel of Arcade@Home) arcade machine conversion that started this whole project. If you still haven't visited Arcade@Home take a look, you won't find a better source for cabinet information. Finally, It looks like we're approaching 500 hits. Again, while this may not seem to be a lot to you, I think it's pretty cool. Until the next update, keep those questions & cabinet pics coming!
7/31/99 - Sorry about the recent lack of updates, but it's just been too damn hot to work. Made a couple of additions to the Build A Cabinet section.
7/18/99 - Added a new cabinet to the Other Cabinets section, Doug's Arcade Center. Check it out.
7/16/99 - Added some more info to the Build A Cabinet section, and a question to the FAQ
7/15/99 - Corrected the Nav bars on the individual pages and added an Update Archive as the start page was getting kind of long. I also got rid of those annoying Java Applets on the individual pages.
7/12/99 - Tried to make some graphical changes to the site. Failed miserably. Will try again later. For now, avoid using the Nav buttons on the individual pages, just use the Nav bars in the left frame. Sorry for any inconvenience.
7/11/99 - Added some more info to the Build A Cabinet section. I'm still looking for more pics for the Other Cabinets section, so if you've got pics of your cabinet, and/or a website and e-mail address, send 'em on down!. This is a bit off topic, but does anyone know of a place online that sells the TurboGrafx Japanese Import of Super Dodge Ball? (Actual cart, not an emulator) I still have an ongoing feud with a friend of mine regarding that classic Tecmo Arcade Machine and it's the closest translation out there. (I've got the Nintendo one and it just doesn't even come close.) Or hey, even better yet, know anyone selling an actual JAMMA PCB of SDB? One last note, Farewell Pete Conrad, Best Speed. 1930-1999
7/5/99 - Just a few more small updates to the Build A Cabinet section.
7/4/99 - First off, let me wish everyone a happy Fourth of July! Damn, it's been a busy week. I haven't had much time to make all the updates I wanted to, but here's what I've got for you today; 1.) We're now listed on the Build Your Own Arcade Controls FAQ - I'm actually honored that the folks over there thought this site was worthy. 2.) Updated the Links section with a few new sites. 3.) We broke 100 hits. I know, it's not much but it's a start. 4.) Added some more info to the Build A Cabinet section. 5.) Added some info to the FAQ section. 6.) The Guestbook is up and running.
6/27/99 - Sorry about the lack of updates this week, I've been really busy. Anyway, I added some more info to the Build A Cabinet section, as well as some questions to the FAQ section.
6/23/99 - No major news to report. I got the first picture for the Other Cabinets section, Brent's Consolecade - an Atari 2600/ColecoVision Cabinet. Check it out.
6/20/99 - Added some more info to the Build A Cabinet section, some questions to the FAQ section, & some more pictures to the Gallery. I also corrected the typing errors that were on some pages. (Not that you care about that!)
6/19/99 - Completed repairs on the broken caster today. If you ever have to jack your machine up and work under it, make sure to have someone holding the machine steady (Thanks, Omar!) - Added a new picture to the Gallery, and added some more info to different sections of the Build A Cabinet section. If I have some more time, I'll make more updates tomorrow.
6/18/99 - Some folks have reported problems with PMAME 35 RC1, AMAME 35 RC1, and MAME32 -v35-RC1. It seems a lot of ROMS show as being invalid. I don't have any confirmation on this, but if you use MAME and you're upgrading version, you may want to hold onto the previous versions you were using.
6/14/99 - Some good news and some bad news. The good news is the LP24 keyboard Encoder is up and running. All coin buttons/slots and function buttons are working. The bad news is that while moving the machine, one of the casters came off. There's now a nasty tilt to the left. I've shored it up with some wood and hope to get full repairs underway this weekend.
6/12/99 - Added some new pictures to the Gallery & some more info in the Build a Cabinet section.
6/11/99 - Just some small updates to the Specifications page (Now includes tools needed). Latest report on MAME 32b13 is that it does not work with Asteroids Deluxe. If you use it, make sure to keep your old MAME 32 in a separate file so you can still use Asteroids Deluxe and other affected ROMS.
6/9/99 - We're now a member of the Cabinet Web Ring. Click here or check out the menu bar near the bottom of the page. Other than that, nothing much to report, I should get a chance to do more major work on the site this weekend.
6/6/99 - I'm starting to put up the "Build a Cabinet" section now. It should be completed soon, stay tuned. For any of you who checked in yesterday when we launched, Sorry about that infinite sound clip loop on the building page. It's been fixed. I've also started to put the gallery up - Check it out.
6/5/99 - Finally, some pictures that came out. The cabinet is almost complete - here's a preview of the final product.
6/1/99 - Delays, Delays - Were any of you aware that Wells Gardner Monitors require an external power supply? I certainly wasn't - And here I was thinking it would be smooth sailing towards the end of the project :(
5/30/99- Hagstrom Electronics advises they do have a wiring harness for their encoders!!!! At least one thing has gone right today :)
5/25/99 - Wouldn't you know it?, most of the pictures I took while building this thing didn't come out :(