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NYLatenite's Gamer's Paradise News Archives
Tuesday, 31 October 2006
LAZY DAY TRAILERS: GEARS OF WAR MULTIPLAYER FOOTAGE

It started as just another ordinary day - a monday no less... then HCB over at the Gamer's Lounge forums posted links to some new Gears of War multiplayer footage and all hell broke loose. I'll admit to being a bit over-enthusiastic when it comes to this game, but truth be told, up until now I really didn't even give the multiplayer component of the game much thought. That's all changed now that I've seen the light... the light emanating from a weapon that allows you to target orbital lasers on an enemy. One last thing to note before we get to the videos - in video #2, we finally get a good look at a curb stomp. Sweeeet.

UPDATE: 3:23am - You may need to pause the video after verifying your age or enter your age information in all three video boxes before the videos will dsiaply properly.  

For those of you who need the links for the above videos, here they are - both in standard resolution (as shown) and high-definition - don't ever say I didn't give you anything;

UPDATE: 11/04/06 - 2:41pm - Ignore the above links as Gametrailers keeps moving the location of the files for some insane reason. I've replaced the videos with YouTubed versions of the movies, so check those out instead.

 As there's still no video support here in the archives, use the above links to check out the videos.


Posted by nylatenite at 2:10 AM EST
Updated: Saturday, 4 November 2006 2:51 PM EST
MAJOR XBOX 360 DASHBOARD UPDATE TODAY

That's right, Xbox 360 owners, it's time for an upgrade. The folks over at Microsoft have announced that the Xbox 360 dashboard will be getting a serious overhaul today, including the addition of 1080p support, the ability to play new forms of media on your 360, XNA Studio support and of course, the addition of support for the HD-DVD drive add-on. There wasn't much data available on just what many of the media updates mean, but I'm hoping that one of the end results will be the ability to play .wmv and .mov files you've burned to DVD on your 360. I guess we'll know for sure tomorrow. Here's the full list of what's included in the download;

  • HD 1080p video mode support over VGA and component cables.
  • Xbox 360™ HD DVD Player support.
  • Stream WMV video from a Windows PC running Windows Media Player 11, Zune software, or Windows Media Connect.
  • Play video from storage devices such as USB flash drives, Xbox 360 Memory Units, etc.
  • Play video from CD or DVD data discs.
  • Xbox 360 Wireless Headset support, including battery level indicator in the Xbox Guide.
  • Video support for 50 Hz HDTV modes (DVD and HD DVD only).
  • Xbox 360 Wireless Racing Wheel support.
  • Set up automatic downloads of newly released Xbox Live Arcade trial games.
  • Support for upcoming release of XNA Game Studio Express (separate download and subscription required.)
  • Stream music, pictures and video from a Zune device.
  • Xbox Live Arcade
  • Lightning-fast enumeration and listing of all Xbox Live® Arcade games on the console.
  • Find games quickly with two new sort options: Recently Played and By Category.
  • Have all new Xbox Live Arcade games at the ready with auto downloads. Auto downloads optionally adds newly released trial versions of games to active downloads when you enter Xbox Live Arcade.
  • View full achievement info in Xbox Live Arcade, including icons, achievement point details, and descriptions.
  • Friends leaderboard: Compare yourself with friends and view leaderboard details right from the Xbox dashboard.
  • Tell a friend: Send a message to a friend about your newest favorite Xbox Live Arcade game.
  • Optionally disable notifications from Xbox Live while watching DVD movies.
  • Improved support for audio streams on incorrectly authored DVDs.
  • Better handling of unreadable discs.
  • Updated count-down timer.
  • HD DVD player support.
  • Added zoom support for non-anamorphic content.
  • Added support to Family Settings to block Unrated Content
  • Improved support for extended all black scenes in WMV content.
  • Added support for Windows Media Video 9 Advanced profile video.
  • Screen saver now becomes active when videos are paused.
  • Now shares UI and player controls with DVD player.
  • Improved video playback while downloading from Xbox Live.
  • Added skip controls (forward approx. 30 seconds, back approx. 7 seconds).
  • Improved messaging around unplayable video content.
  • Added time elapsed and time remaining displays.
  • Improved playback of high bit-rate HD content on fragmented hard drives.
  • Improved visual quality of video playback.
  • Added selectable display modes: default and letterbox zoom.
  • Localization
  • New locale setting for China
  • Improved German translations in console settings.
  • Improved German translations in memory area.
  • Improved Japanese translations in Family Settings.
  • Added localized text for all supported languages in pictures area
  • Improved Spanish translations in camera effects.
  • Improved locale-specific decimal denominators.
  • Added localization support for title menu and main menu in the DVD player.
  • Added localization support for “Attempting to Read Media” system message.
  • Memory Area
  • Added support for Xbox 360 HD DVD Player content..
  • Added new page for viewing content size by category.
  • Updated support for new Daylight Savings changes coming in 2007.
  • Improved support for games to better handle host migration in multi-player matches.
  • Improved Xbox Live Vision camera support for changing room lighting while zooming.
  • Background downloaded videos appear in video area
  • Improved Xbox Live Vision camera support while using VGA.
  • Playing photo slideshows from PC now maintains picture folder hierarchy.
  • Improved user experience when playing and deleting videos from the Games or Media areas.
  • Improved handling of invalid characters during Xbox Live signup.
  • Better handling of watermarks in gamer cards.
  • Improved text for Windows Media Connect..
  • Improved UI performance in Media Center Extender
  • Improved connection support for Buffalo WZR-G108 wireless router when using Xbox 360 Wireless Adapter.
  • Redownload of deleted Arcade Games no longer re-enumerates all games on the Arcade page.
  • Improved visual display of text in themes.
  • Improved support for CD playback after signing up for Xbox Live and losing network connectivity.
  • Improved support for long names of items memory area.
  • Improved handling of gamer pictures downloaded from Xbox Live.
  • Improved background download notifications when downloading many small items from Xbox Live.
  • Improved support for custom backgrounds after returning to the Xbox Dashboard from the Account Management area.
  • Improved network reliability between Windows Media Center Extender on Windows Vista and Xbox 360 consoles using Xbox 360 Wireless Adapter.
  • Improved voice chat quality in Xbox Dashboard and in-game chats.
  • Improved messaging when failing to connect to Windows Media Center Extender.
  • Improved USB keyboard support when using a USB hub.
  • Improved consistency of user experience when deleting various types of content.
  • Improved handling of low storage space for background downloads.
  • Improved handling of Picture streaming from attached Digital Cameras over MTP protocol
  • Improved error messaging for optional iPod support download when storage devices are full.
  • Improved handling of multi-key repeating for USB keyboards.
  • Expanded Family Settings to include support for blocking unrated DVDs and videos.
  • Added ability to clear space from storage devices in download areas.
  • Added support for low-speed and full-speed USB keyboards.
  • Improved CapsLock behavior for USB keyboards.
  • Improved look and feel in Xbox Live Marketplace and Xbox Live Arcade areas.
  • Added redeem code option to Xbox Live signup.
  • Removed system message at the start of new downloads. Messages will be displayed for completed items.
  • Added support for CCV credit card validation field in Xbox Live Marketplace purchase areas.
  • Updated “More Information” instructions in the Xbox Dashboard for connecting an Xbox 360 console to a Windows PC to stream digital media content.
  • Added auto-scroll to long text descriptions in Xbox Dashboard UI.
  • Improved support for DVD insertion while playing a video file.

Big list, isn't it? The dashboard update will be obtainable via Xbox Live. One interesting thing to note is that this time around, Microsoft has made no mention of non-Xbox Live users being able to obtain the update by requesting a disc direct from the company.


Posted by nylatenite at 2:07 AM EST
Monday, 30 October 2006
THIS WEEK'S RELEASES: OCTOBER 30TH - NOVEMBER 5TH

There are quite a few big name titles gracing this week's release list, so let's get right to it. On the multi-platform end, Electronic Arts racer, Need for Speed: Carbon, finds it's way to just about every console in one form or another. Sony's PlayStation Portable has a big week ahead of it with the releases of Lumines 2, Killzone Liberation and Grand Theft Auto: Vice City Stories, while it's big brother the PlayStation 2 gets what should be one of Square's last big offerings on the system as the highly anticipated Final Fantasy XII hits shelves. Xbox 360 owners will get a taste of F.E.A.R. during the week while even Windows PC owners get good news as Neverwinter Nights 2 makes it's debut.

Yup, it's shaping up to be an expensive end of the year for gamers - and the list of A-list titles is only going to get bigger as we close in on the new year. It should be one heck of a holiday season for gamers. Here's the full list of what you can probably expect to see hitting shelves in the next seven days;

  • 1701 A.D. - PC - 10/31/2006
  • Aircraft Power Pack for Microsoft Flight Simulator X - PC - 10/31/2006
  • Children of Mana - DS - 10/31/2006
  • Dungeon Siege: Throne of Agony - PSP - 10/31/2006
  • Grand Theft Auto: Vice City Stories - PSP - 10/31/2006
  • Hipsoft Puzzle Game Collection - PC - 10/31/2006
  • Pokemon Ranger - DS - 10/31/2006
  • Reel Fishing: Life & Nature - PSP - 10/31/2006
  • Rush - PSP - 10/31/2006
  • Scrabble 2007 - PC - 10/31/2006
  • Snoopy vs. The Red Baron - PC - 10/31/2006
  • Strawberry Shortcake: Adventures in the Land of Dreams - PS2 - 10/31/2006
  • The Secret Files: Tunguska - PC - 10/31/2006
  • ATV Off Road Fury 4 - PS2 - 11/1/2006
  • Battle Zone - PSP - 11/1/2006
  • Death Jr - The Root of Evil - PSP - 11/1/2006
  • Drive to Survive - PS2 - 11/1/2006
  • Drive to Survive - XBX - 11/1/2006
  • F.E.A.R. : First Encounter Assault Recon - 360 - 11/1/2006
  • FIFA Soccer '07 - 360 - 11/1/2006
  • Final Fantasy XII - PS2 - 11/1/2006
  • Final Fantasy XII - Collector's Edition (EB/Gamestop only) - PS2 - 11/1/2006
  • Killzone Liberation - PSP - 11/1/2006
  • Konductra - DS - 11/1/2006
  • Lawnmower Racing Mania 2007 - XBX - 11/1/2006
  • Mind Quiz - PSP - 11/1/2006
  • Nacho Libre - DS - 11/1/2006
  • Need for Speed: Carbon - GC - 11/1/2006
  • Need For Speed: Carbon - PS2 - 11/1/2006
  • Need for Speed: Carbon - XBX - 11/1/2006
  • Need for Speed: Carbon - 360 - 11/1/2006
  • Need For Speed: Carbon - Collector's Edition - PS2 - 11/1/2006
  • Need for Speed: Carbon - Own the City - DS - 11/1/2006
  • Need for Speed: Carbon - Own the City - GBA - 11/1/2006
  • Need For Speed: Carbon - Own The City - PSP - 11/1/2006
  • Need for Speed: Carbon Collector's Edition - 360 - 11/1/2006
  • Need for Speed: Carbon Collector's Edition - PC - 11/1/2006
  • Neverwinter Nights 2 - CD Version - PC - 11/1/2006
  • Neverwinter Nights 2 - DVD Version - PC - 11/1/2006
  • Powerstone Collection - PSP - 11/1/2006
  • Scurge: Hive - DS - 11/1/2006
  • Scurge: Hive - GBA - 11/1/2006
  • The Grim Adentures of Billy & Mandy - GBA - 11/1/2006
  • The Sims 2: Pets - DS - 11/1/2006
  • Tom and Jerry Tales - DS - 11/1/2006
  • Tom and Jerry Tales - GBA - 11/1/2006
  • Ultima Online 9th Anniversary Collection - PC - 11/1/2006
  • Ultimate Pro Pinball - XBX - 11/1/2006
  • Unreal Anthology - PC - 11/1/2006
  • Victorious Boxers 2: Fighting Spirit - PS2 - 11/1/2006
  • Captain Blood - PC - 11/2/2006
  • Cartoon Network Camp Lazlo - GBA - 11/2/2006
  • Cartoon Network Foster's Home - GBA - 11/2/2006
  • Chicken Little: Ace in Action - DS - 11/2/2006
  • D.I.R.T. - Origin of the Species - PC - 11/2/2006
  • Face Factory 2 - PC - 11/2/2006
  • Hot Wheels Compilation - GBA - 11/2/2006
  • Jewel Quest Solitaire - PC - 11/2/2006
  • Panzer Command - PC - 11/2/2006
  • UFO Extraterrestrials - PC - 11/2/2006
  • Every Extend Extra - PSP - 11/3/2006
  • Lumines II - PSP - 11/3/2006
  • That's So Raven: Psychic on the Scene - DS - 11/3/2006

Please keep in mind these are only estimated release dates and could change at any time.


Posted by nylatenite at 3:20 AM EST
Sunday, 29 October 2006
DL'06 - MADDEN NFL'07 & ELEBITS ON THE NINTENDO WII

The way I see it, the Nintendo Wii versions of Madden NFL '07 and Elebits are really the only games left that I haven't talked about that should be of huge interest to anyone that aren't on the market as of yet, so I'll wrap up my oft-delayed coverage of Digital Life '06 with my impressions of both titles. Before I get to talking about the games themselves, I feel that I need to talk about the Wii and it's set up at the show.

In attending Digital Life, one of the things I hoped to do was to see if many of the reservations I had about the Wii were valid, or if I was just being my usual overly pessimistic self. Let's take a look at exactly what those concerns are;

  1. I worry that the system is not designed to be used in the real world. By this I mean that while everything seems to work well when Nintendo can set up the test environment just right, but how well will the system work when confronted with the infinite variations of gamers homes - what happens when everything is not optimal?
  2. With the controller essentially being 2 separate pieces, how would the controller feel and work when there wasn't something centering and steadying the controls? On any other system, you hold the controller in both hands and the center of the controller essentially stabilizes it in your hands. What happens when you take that away?
  3. With all the talk about how the system handles in sunlight, how would the pointer perform? Would it be easy to use at any range?
  4. With the odd shape of the Wiimote, will some games just feel "wrong" when played with it.
  5. While the Wii controls may work wonderfully for games that were designed with them in mind, how will games that are ports of existing console games hold up?

Now that we've gotten that aside, let me say this - my experiences with the Wii at Digital Life did not get rid of any of those fears - and in the case of the pointer, served to only make my fears worse. Simply put, in both Madden and Elebits, the pointer simply did not work. I don't know if it was the way the floor was set up, the fact that there were quite a few units in close proximity to one another or a calibration problem, but you simply could not get the pointer to remain still or point where you wanted it to half of the time - and by remain still, I don't just mean minor shaking - the thing was bouncing all over the screen.

It's this very problem that made Elebits completely unplayable on the day I attended the show. The game requires you to point the controller at objects on screen, and when even something as simple as that becomes overly frustrating, it's just not worth it. On thursday, there were two Elebits stations, and they were empty just about every time I walked by. The only thing I can say that's positive about the game was that in talking with a few people who attended the last day of the show, I was told that there were huge lined to try Elebits, so obviously the problem must have been fixed in some form.

Madden didn't make as much use of the pointer, so I was able to actually give the game a pretty solid run through. The first thing that strikes you about the Wii version of Madden NFL'07 is the fact that it basically looks exactly like the "current-gen" football games, but without many of the bells and whistles we've come to expect from the series - more than one person commented that there really wasn't much next-gen about the experience other than the control scheme. This is where the problem came in.

If the entire idea behind the Wii is to make games more accessible and simple to pick up, then Madden '07 is a prime example of a developer not "getting it" - the controls not only feel awkward, but actually require more coordination and special attention than other versions of the game, and the shape of the Wiimote certainly doesn't help the matter any. Simply put, you spend more time fighting the control scheme than you do actually paying attention to what's happening on the screen. While the gameplay mechanics may become second nature as time goes on, I get the feeling most gamers will just decide to stick with a different version of the game. In short, It felt as if Electronic Arts took the Gamecube version of Madden and tried to add some Wii specific features to it - something that will probably be commonplace at least early in the Wii's lifespan.

It really is a shame that Nintendo chose to not make an appearance at the show as the third party publishers really didn't do much to give attendees a positive first experience with the Wii - if anything, they made it feel more like the gimmick many of the systems critics make it out to be.


Posted by nylatenite at 9:37 PM EST
CIRCUIT CITY KILLER GAMING SETUP CONTEST & FINAL FANTASY XII ON SALE

For the price of your e-mail address, retailer Circuit City will let you in on their Killer Gaming Setup contest. Here's the deal - go to this link and enter your e-mail address in the appropriate box for a chance to be one of the 10 winners of the following prize package;

  • Sony Playstation 3 - 60 gig model
  • Nintendo Wii
  • Microsoft Xbox 360 premium system
  • Pioneer surround system for the Xbox 360
  • Monster Home Theater Power Bar 1100
  • 2 Games for each system
  • 1 Extra controller for each system

Be sure to read the rules for all the specifics - you're only allowed one entry per internet account, so it's not like you can enter a million e-mail addresses - odds are they're tracking the IP address the request is coming from. Good luck!

While we're on the subject of Circuit City, the sunday flyer for the store shows Final Fantasy XII as being on sale for $37.99 (reg price is $49.99)- so if you didn't pre-order the special collector's edition and have a Circuit City near you, you may want to head over on tuesday to save some cash on the purchase.


Posted by nylatenite at 3:21 PM EDT
GALACTIC CIVILIZATIONS II UPDATED TO VERSION 1.4

It's been awhile since we checked in with the good folks over at Stardock, so it should come as no surprise that Galactic Civilizations II has seen a few updates since out last visit. Version 1.4 was released 3 days ago, and based on the release notes, it seems Stardock is still working hard at making the game the best it can be. Here's the list of the most recent changes;

  • + Initial Colony buildings have less maintenance.
  • + New colonies start out with a population cap of 6 instead of 5.
  • + Farms provide less food.
  • + Each citizen provides more tax income than previous.
  • + Morale buildings have been increased in benefit but techs to get to them cost substantially more (ex: Virtual Reality Center now provides a 40% morale improvement vs. 25% in 1.31).
  • + Stock market no longer gives morale bonus (wasn't supposed to in the first place)
  • + Updated beam weapon model along with large hull models
  • + Updated some of the planetary improvement icons to be prettier
  • + Updated Achille's heel, Apocalypse, and Pathfinder missions in the campaign based on player feedback.
  • + Tweaks to make money not too hard to get early on but not as easy to get ridiculous levels of money later on (though expert players will still be able to do this).
  • + fixed bug where ships on auto-attack would try to attack ships they weren't at war with if the ship was in the way
  • + fixed bug with auto attack where it was using the wrong function to check to see if a ship was hidden by the FOW.
  • + fixed cheat key to force an AI player to surrender
  • + added in code so that when using the CTRL+Z cheat to run the game in AI test mode, it will make the AI take over for the human player
  • + fixed bug where ships that were being upgraded but were not selected tried to update the ShipContextWnd, resulting in a crash if the last ship to be selected was deleted
  • + fixed a bug where a ship (under certain conditions) could fail to start moving even if it had a path calculated to its destination
  • + added additional debug info for missing string in tradewnd, took precautions to avoid a crash
  • + Tweaks to the AI code that handles planetary improvement so that they don't do stupid stuff by mistake
  • + Fixed integer divide by zero crash (very rare but possible)
  • + Fixed bug where if you upgrade a constructor and build a starbase while it is upgrading, the starbase will change into a ship when the upgrade is complete
  • +  If RAW file fails to load, a height field is generated randomly
  • + Fixed crash in Quick Project Window (very rare case)
  • + fixed a bug that could occur if you loaded a campaign save game and tried to continue after finishing that mission, instead of using the campaign screen.
  • + added option to save ship design to disk.  If turned off, the ship design will not be saved to disk and will not show up the next time you start GalCiv2.  Ship designs will still remain in memory until the data is reloaded (from a save game, from starting a metaverse game after having played a normal game, etc).
  • + Some minor memory leaks fixed.

Galactic Civilizations II owners can obtain the v1.04 update via Stardock Central as usual. Don't you wish every company was as customer friendly as Stardock?


Posted by nylatenite at 1:18 PM EDT
Updated: Sunday, 29 October 2006 1:23 PM EDT
Saturday, 28 October 2006
LAZY DAY TRAILERS: HEAVENLY SWORD E3'06 GAMEPLAY FOOTAGE

It's a slow news day so far, so while I'm doing some work on the site behind the scenes, why not check out this gameplay footage of Sony's Heavenly Sword for the Playstation 3 from E3'06? While the video below is pretty nice, I really do wish whoever was playing had used more of the throws, chain moves and close-combat moves available rather than just spending most of the time jumping and swinging, because I think it's the depth of the combat system that the more exotic moves seem to showcase that is going to make this title stand out from the crowd.

Heavenly Sword is currently scheduled to be released in March 2007 exclusively on the Playstation 3.

Still no video here in the archives, so use this link for the Gametrailers.com Heavenly Sword media page and choose the "E32K6 Gameplay video" in either video.

 Update: 2:30pm - There were some technical isssues with the above video - I managed to find another source for the video, and all should be working


Posted by nylatenite at 1:17 PM EDT
Updated: Saturday, 28 October 2006 2:36 PM EDT
Friday, 27 October 2006
TOYS R US TO TAKE PLAYSTATION 3 AND WII PREORDERS SUNDAY MORNING?

Ok gang, if you really want a PlayStation 3 or Wii on launch day, this could be your last solid chance. According to Kotaku, Toys R Us will be taking preorders at retail for both consoles starting Sunday morning. Quantities are expected to be extremely limited, so if you're going to take a shot at them, be sure to leave early in the am - or plan on camping out overnight. Unlike the Gamestop situation, this news is breaking early enough (and has been rumored for far longer) that there's sure to be a line.

Check out the Kotaku article at this link for more details. Keep in mind this is still just a rumor, so don't bet the house on it. Good luck!


Posted by nylatenite at 2:59 AM EDT
MAME32 .109.4 RELEASED

There's no delay this time around as the latest update to the Windows version of MAME releases virtually alongside it's dos based parent. MAME 109u4 is now available to the general public. As with the regular version of MAME, this release contains 4 games promoted to working status and a bunch of specific driver fixes and code re-writes. As usual, unless you want to test the program or have been having problems with certain games, you may want to hold off on upgrading until the next full release - just to be on the safe side.

Check out the official MAME32 page here for more details and the download links.


Posted by nylatenite at 2:57 AM EDT
MAME V.109U4 RELEASED

The third interim update for MAME v.109 is now available. With the exception of a few games promoted to "working" status, this update seems to be another "behind the scenes" update, so unless you have the PCB's for Konami's 80's collection, Dark Horse Legend, Powerful Pro Baseball Ex or Bowling 3D, there's probably no reason to update this time around. Unless you like testing the updates, save yourself any hassles and stick with version .109.

The updated files can be found at the official MAME page at Mamedev.org. You can Click here to see what's new in this update.


Posted by nylatenite at 2:56 AM EDT

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