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NYLatenite's Gamer's Paradise News Archives
Monday, 21 August 2006
LAZY DAY TRAILERS: GOD OF WAR II

Maybe I'm feeling a little guilty about all the Sony bashing I've had to do lately or maybe I just really feel the need to destroy something, but while sitting around this afternoon looking for new game footage to post, I came across the E3'06 trailer for God of War II and felt the need to share;

God of War II is scheduled to release in February of 2007 exclusively on the Playstation 2 - click here to head over to the official God of War II website. Kratos SMASH!

 
Still no support for videos in the archive (Hey Tripod, could you get moving on that please?) so you'll have to click here to see the video if the video isn't on the front page of the site anymore.


Posted by nylatenite at 12:41 AM EDT
MAME32 .108 RELEASED

Following in the footsteps of the command line version, MAME32 v.108, the Windows GUI port of MAME v.108 is also now available.

Check out the official MAME32 page here for more details and the download links.


Posted by nylatenite at 12:35 AM EDT
MAME V.108 RELEASED

The latest version of the Multiple Arcade Machine Emulator is now available. Version 1.08 features some debug fixes, correction of the issues regarding taking screenshots of vector games as well as all the other enhancements from the V.107 update builds.

The updated files can be found at the official MAME page at Mamedev.org. You can Click here to see the full list of what's new in this update.


Posted by nylatenite at 12:33 AM EDT
THIS WEEK'S RELEASES: AUGUST 21ST - AUGUST 27TH

Well, it's still summer and there still isn't much going on this week. Some little independent title called Madden NFL '07 is coming out this week, but I can't see it selling many copies.

Ok, you have no idea how hard it was to type those last few sentences with a straight face. Yes Virginia, Madden NFL '07 hits stores this week on just about every console out there and you can almost smell the anticipation. Here's to hoping it will make up for last year's utterly horrid Xbox 360 version as well as the poorly received "Quarterback Vision" system. We'll hopefully have a copy in our hands towards the end of the week, and once we get to put the game thought it's paces, we'll give you a full report.

Xbox 360 owners should note that Texas Hold 'Em will be making it's debut in the Xbox Live Arcade on Wednesday the 23rd and will be a free download for the first 48 hours following it's release. Once that initial period passes, the game will switch to being an 800 point ($10) download, so if you want it, be sure to grab it within that timeframe.

Here are the weeks scheduled releases;

  • Bad Day L.A. - PC - 8/22/06
  • Madden NFL'07 - 360 - 8/22/06
  • Madden NFL'07 - DS - 8/22/06
  • Madden NFL'07 - GBA - 8/22/06
  • Madden NFL'07 - GC - 8/22/06
  • Madden NFL'07 - PC - 8/22/06
  • Madden NFL'07 - PS2 - 8/22/06
  • Madden NFL'07 - PSP - 8/22/06
  • Madden NFL'07 - XBX - 8/22/06
  • Madden NFL '07 Hall of Fame Edition - 360 - 8/22/06
  • Madden NFL '07 Hall of Fame Edition - PS2 - 8/22/06
  • Poker Superstars II - PC - 8/22/06
  • SpongeBob SquarePants: Nighty Night - PC - 8/22/06
  • Yu-Gi-Oh! Double Pack 2 - GBA - 8/22/06
  • Pac-Man World Rally - GC - 8/23/06
  • Pac-Man World Rally - PC - 8/23/06
  • Pac-Man World Rally - PS2 - 8/23/06
  • Pac-Man World Rally - PSP - 8/23/06
  • Rapala Trophies - PSP - 8/23/06
  • Texas Hold 'Em - 360 - 8/23/06
  • World Championship Poker: All In - PS2 - 8/23/06
  • World Championship Poker: All In - PSP - 8/23/06
  • The Scooby Doo Movie Double Pack - GBA - 8/24/06
  • Barrow Hill - PC - 8/26/06
  • Hoyle Card Games 2007 - PC - 8/26/06
  • Hoyle Casino 2007 - PC - 8/26/06
  • Hoyle Puzzle & Board Games 2007 - PC - 8/26/06
  • Prison Tycoon 2: Maximum Security - PC - 8/26/06

Please keep in mind these are only estimated release dates and could change at any time.


Posted by nylatenite at 12:22 AM EDT
Sunday, 20 August 2006
PLAYSTATION 3 NOT IN PRODUCTION YET?

In a recent interview with Gamespot, SCEA president Kaz Hirai dropped a bomb when he stated that the Playstation 3 is not even in production yet;

"We haven't started manufacturing yet. Some of our ops guys were actually just in China, and also in Japan just reviewing the [production] lines and everything else. But they are, again, preparing as we speak to get the manufacturing going. We've not announced and we haven't set really a specific date to say, "As of this day we're going to start manufacturing." - Kaz Hirai, president Sony Computer Entertainment America

Beyond that, Hirai didn't provide any other news of note. He responded to recent analysts reports that predict Microsoft will take a huge bite out of Sony's market share in the industry as well as clarifying the company's definition of "launch title" as opposed to the looser definition Microsoft used for the Xbox 360 launch;

"when I say "launch title" I was referring to more, in this particular instance, titles that come out really day and date with the console launch, or maybe out a week or so" - Kaz Hirai, president Sony Computer Entertainment America

I've got to say that I'm very surprised that Sony hasn't already started the manufacturing process for the PS3 - we're less than 3 months from launch and if Sony plans on having their estimated two million launch units ready in time, they really need to get moving.

For more details on Sony's plans for the Playstation 3 launch, click here to head over to Gamespot's interview with Hirai.


Posted by nylatenite at 1:35 AM EDT
ELECTRONIC ARTS LICENSES UNREAL ENGINE 3

Gamasutra is reporting that Electronic Arts has licensed Epic's Unreal Engine 3 for use in several future titles. While the announcement did not name specific games, EA did state that they would be using the engine for "next-generation" titles.

One thing to note is that this could mark EA moving away from the Renderware engine developed by EA's own Criterion Games. EA has previously mentioned that they wanted to use a common engine across their development teams, so any move towards licensing another engine should definitely be noted as significant.

To find out more on this story, check out the full Gamasutra article here or head over to Epic Games site and download a .pdf of the press release under "Latest Developments" by clicking here. If we're lucky, maybe EA will contact Take-Two about purchasing their football engine next.


Posted by nylatenite at 1:13 AM EDT
DEAD RISING BEATING SALES EXPECTATIONS

Next Generation is reporting that Japanese investment firm NikkoCityGroup is reporting that Capcom is seeing much better than expected results in the sales of Dead Rising. To give you an idea of the increase, whereas they previously expected Dead Rising to sell 620,000 copies by March 2007, they have now raised that estimate to 800,000.

At first glimpse that may appear not to be indicative if much, but NikkoCitiGroup feels that the volume of sales may be enough to convince Capcom to move some of their other properties over to the Xbox 360. (The article uses Devil May Cry 4 and Monster Hunter as 2 possible titles) - While this is coming from a third party firm and not Capcom itself, the fact that the idea is even being floated by analysts in Japan is certainly a good sign.

Another good sign in the report are the comments regarding the Xbox Live Marketplace demo of Dead Rising. NikkoCitiGroup indicates over 300,000 people downloaded the Xbox Live demo of the game, and it would appear that it the numbers worked to Capcom's favor. The apparent feeling is that the demo was a key reason behind the increased sales numbers. When combined with the massive word of mouth Lost Planet has generated with it's demo, it would seem to me to be a no brainer that Capcom is going to look to continue featuring previews of their titles on the service.

Finally, the article points out that Capcom is currently moving to a system by which they would be spending the first half of a games development on a standardized PC platform and then handling system localization towards the end of the development cycle. This would also be an advantage in creating multi-platform titles as it would ease the development process considerably.

So there you have it - while it's not coming from Capcom directly, it would appear that at the very least Capcom is going to need to consider expanding their presence on the 360.

Click here to head over to Next Generation to see the full text of the article if you've already killed your quota of zombies for the day.


Posted by nylatenite at 12:53 AM EDT
Saturday, 19 August 2006
THE VIEWSONIC SAGA # 7: IF WE DO NOTHING, MAYBE HE'LL GO AWAY

So naturally I didn't hear back from Viewsonic on the monitor issue yet, so as instructed I called them this morning to get an update on what's going on... and the answer is... nothing.

That's right, whoever my case was forwarded to hasn't done anything with it yet. Nothing. Nada. Hell, they haven't even put a comment on the case stating that they've even looked at it yet. This is apparently Viewsonic's idea of customer service. I guess they weren't sorry about all the problems that I've had after all.

So now I've been told to call back on Monday, probably so I can be lied to again or told that they aren't going to do anything they mentioned in the previous conversation I had with them. Then they'll start the usual crap lines about how long it will take and shipping. While the quality of their monitors is suspect at best, and their customer service is the worst I've seen, they certainly do excel at wasting ones time.

So if you feel like being part of the infinite waste of time this whole thing has been, why not check out the previous articles about the whole situation at the following links; Start, Second, Third, Fourth, Fifth and Sixth - It shouldn't happen to a dog.

As for the site upgrades, they're still on hold for now but you can still use this link for the template front page skin if you find our usual style hard to read or just not visually appealing enough.


Posted by nylatenite at 1:20 PM EDT
EPYX RISING FROM THE ASHES

Back in the late 80's I was a huge fan of Epyx on the Commodore 64/128. You always knew you were going to get something cool with an Epyx game, and I can't count the number of hours I wasted with "The Games" series - most especially California Games.

Well gang, those days could be coming back. Gamespot is reporting that System 3 is bringing back the Epyx brand name and will be releasing some of their classic games on the Nintendo Wii, Nintendo DS and Sony PSP. Woot!

From what I've heard, System 3 plans on starting off with re-makes of California Games and Impossible Mission along with their own C64 hit, The Last Ninja. The games will not however just be emulated versions of the originals. System 3 plans on remaking each game, but leaving them in 2d. Whether that will amount to just a graphic facelift for the titles or something more extreme remains to be seen.

"You gotta keep the gameplay mechanics the same or else it ceases to be the original game and you're only using the game brand to sell games," Kale said. "It ceases to be Impossible Mission or California Games or what have you. ... What we're doing is we're incorporating the original gameplay and mechanics and bringing the gameplay up to date."" - Mark Kale, founder, System 3

Check out the Gamespot article here for more information and hope that unlike the Atari 7800 version of Impossible Mission, the re-make isn't actually impossible to finish. So stay awhile... stay forever!


Posted by nylatenite at 8:40 AM EDT
CHROMEHOUNDS CONTENT NOW AVAILABLE AT HIGH PRICE

Here's the deal... Sega has released 10 new items for their Xbox 360 game Chromehounds via the Xbox Live Marketplace... at a cost of 100 points ($1.25) per item. See? and we thought "horse armor" was bad...

The problem here is that Chromehounds is an online game, and if these items make any kind of a difference in the competitive balance of the game, we've just entered a whole new realm of "broken" in gaming. When the industry allows greed to grow to a point where the way to win games is buy buying what you need and not by skill, we've lost something.

Rather than ramble on and on like I usually do, I'm going to just re-post something I put up in the comments section of Major Nelson's blog on the subject. Supposedly Microsoft was taking a close look at what people thought about the situation, and I figured that I wanted to throw my 25 cents into the machine for good measure. The fact that somehow the Major's blog removed all my paragraph formatting and turned my post into one big blur is another story.

Of course, I'm rambling again - so I'll stop now and get with quoting the post. Enjoy.

"I too feel like the Marketplace is coming to a crossroads. We're seeing more and more of these transactions as time goes on, and I'm beginning to fear that this is only the beginning. You have to begin to wonder how much content will be withheld from titles in the future on the basis that the money can be made up on the back-end. How long before a game is incomplete without spending the additional money?

When the idea of the marketplace was first announced, Microsoft used Forza as an example. At the time I thought it was a HORRIBLE idea as buying new parts for your car would potentially change the game from being about skill to being about who is willing to spend more money.

I don't play Chromehounds, so I don't know if these add-ons can be used in the online portion of the game, but if they can, then something is definitely wrong here.
People can say "If you don't want it, don't buy it" all they want, but when those purchases still can affect a player whether they've opted into an additional purchase or not, the idea of downloadable content becomes a negative in my book, not a positive.

As an example, let's take PGR3. If a car was made available in a "pay" pack that was head and shoulders better than any other car in the game, what would that do to competitive balance? Would you want to race when you knew no matter how well you raced someone who spent an additional $5 on a car could always beat you easily? - That's what I'm worried we're on the cusp of - the consumables concept just pushes that even further. How long until we start having to pay for things that are currently free?

Add to that the fact that with downloadable content we're entering into an age where games are hitting the market with bugs (see MLB2K6 and Madden NFL '07 (yes the one that's not out yet - if you aren't aware, it's going to be patched at launch or right thereafter due to issues with player fatigue) that SHOULD have been caught in the testing process, but for whatever reason aren't.

When I talk to people who prefer console games over PC games one of the main reasons I'm given for that choice is that the console game market doesn't have the bugs, need for patches or costs of constantly upgrading that the PC game market carries with it. Looks like that's changing too.

Getting back on track, I'll sum up my thoughts on this one as such;

The idea of paying an additional $12.50 for 10 simple items in a game is extremely disappointing to me as a console gamer and Microsoft customer. I'm sure Sega is trying to recoup some costs on Chromehounds as it isn't the red-hot seller they felt it would be, but this is the absolute wrong way to go about it - the price point is just too high - and it could set a bad trend within the marketplace."
- G.P. "NYLatenite" Fornasiero

We'll talk about Microsoft's plans for "consumables" soon, but I'd like to know what your thoughts are regarding the direction downloadable content is taking? Give a post in the comments section and sound off!


Posted by nylatenite at 8:39 AM EDT
Updated: Saturday, 19 August 2006 8:49 AM EDT

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