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NYLatenite's Gamer's Paradise News Archives
Wednesday, 16 August 2006
THE VIEWSONIC SAGA EPISODE 6: ATTACK OF THE WEEBLES

Another week, another episode in the continuing saga of me trying to get a working monitor from Viewsonic's warranty program.

In my last update on this, I mentioned that Viewsonic told me as soon as they got my damaged monitor back, they would ship out a replacement. That didn't happen. Viewsonic received the monitor on the morning of Friday, August 4th. When I didn't receive a tracking number by the following Tuesday evening, I called back...

The customer service rep I spoke with first tells me that replacement units don't ship out for 10-14 business days. I inform him of my previous conversation with a customer service supervisor, and he puts me on hold to "check the notes". The rep comes back on the line a minute or so later and tells me he didn't see the comment from the supervisor at first, but it is there.

He then tells me that he'll put a note on the ticket asking a supervisor to expedite the shipping and that a replacement unit should go out in 2-3 business days... so.... the comment about sending one out immediately was there but no one listened to it? I don't know about you, but I smell BS.

I then ask if they can at least e-mail me with the tracking number when the monitor goes out - and I'm told while they'll write it on the ticket, I should probably call back in 3 days if no one has gotten back to me yet. Given their recent history with reading the comments on tickets, I accept that fact that I'm just going to have to call.

Fast forward to today - the monitor arrives. It comes in a unmarked brown box which looks intact (a good sign), but when I open the box the contents of the pack in items are strewn all over the bottom, the 2 back plates that cover the input jacks are also loose and there's no protective sheet over the LCD display. Not a good sign.

I take the monitor out of the box and place it on my desk - now I see the two big problems. First off, it wobbles. It wobbles bad. The entire base of the monitor seems extremely loose. Secondly, it's pitched forward as if it's about to fall on me. I'd say by about 10 degrees no less. Unacceptable.

I call Viewsonic warranty service and try to keep myself from utterly freaking out on them. When I get through, I explain the situation to the service rep, who proceeds not to be able to bring up my information. Since the weeble monitor is on my desk, I now have to run cables across to the 17" CRT I put back in a corner to fit the LCD on my desk and bring up my info. I give them the previous ticket number.

The rep got pretty apologetic at that point, which I'd also like to add was the first time anyone at Viewsonic actually sounded like they actually gave a crap about the situation. After checking with a supervisor, here was what I was told would happen.

  • They would be sending out a replacement monitor asap - most likely within 2-3 days. No having to send my monitor back first this time.
  • They would put in a request for a "house pickup" label for when the time comes to ship Weeble back to them.
  • They would see what they can do about starting my warranty from the day the new one gets to me due to my concerns about the fact that the monitor failed a few months after I got it and that I was losing a lot of time with this whole warranty replacement process.
  • I was told a supervisor should be e-mailing me with specifics by friday, but that if I hadn't heard anything by then to call them Saturday morning for an update.

After hanging up with them, I checked the bottom of the monitor on a hunch. Sure enough, the screws connecting the base to the monitor were all loose. I'd have seen about tightening them up, but in tilting the monitor back slightly, I also found out that there's something loose in the case (when I picked up the monitor, you could hear it rattle around) - absolutely pathetic. It almost confirms my thoughts that their warranty department accidentally didn't seal the bottom of the box to the previous replacement unit. I packed up the monitor, and then proceeded to put everything back on my desk. Looks like it'll be another week at least before I can even hope to have my monitor back - probably two knowing them.

Once again, allow me to advise everyone to STAY THE HELL AWAY FROM VIEWSONIC PRODUCTS. The money you save in buying one nowhere near equals the headaches you'll get from owning one.

You can check out the earlier stories regarding this situation at these links - Start, Second, Third, Fourth and Fifth - and may God have mercy on my soul.


Posted by nylatenite at 10:58 PM EDT
XBOX LIVE VISION CAMERA TO INCLUDE FREE GAME

Gamasutra is reporting that Microsoft plans on including a free motion-based game with the Xbox Live Vision camera. The game, TotemBall, sounds like a platform game from the information provided in the article;

"TotemBall is controlled almost entirely through gestures; that is, the game tracks a player's arm movements to control a rickety, wheeled totem pole tower around each level, collecting items and trying to reach the exit within a time limit. Gesture-based gameplay is not foreign to Freeverse, who previously developed ToySight for the Macintosh, compatible with Apple's iSight camera." -Gamasutra

While nothing has been confirmed by Microsoft, the Live Vision camera is expected to ship on September 19th with a retail price of $39.99.

Check out the Gamasutra article at this link and shudder at thought of how this thing is going to be abused by the masses.


Posted by nylatenite at 4:09 AM EDT
Tuesday, 15 August 2006
TAKE-TWO TO REVIVE 2K FOOTBALL SERIES?

A post over at the NFL2K5 Forever forums brought the following to my attention. It appears Take-Two Interactive is currently polling people on it's forums about what they'd like to see in a "generic" professional football game.

I've never hidden the fact that I still believe the Xbox version of ESPN NFL2K5 is the best football game ever made, and the chances that Take-Two could be reviving the franchise despite EA's stranglehold over the rights to just about every major football organization on the planet make my mouth water at the possibilities.

Of course, this isn't the first time Take-Two has hinted that they could release another football title and there have been let downs before - such as the proposed "Football Legends" game, so take this one with a grain of salt.

To see just what I'm talking about, head over to the NFL2K5 Forever forum post here and the 2KSports football forums here. Please join me in hoping that not only does this rumor turn out to be true, but that the game will be highly editable. (I'd say let's hope that ESPN NFL2K5 gets added to the backwards compatibility list, but I've pretty much given up on ever seeing that happen.)


Posted by nylatenite at 1:00 AM EDT
IGN PUBLISHES MADDEN '07 PLAYER STATS

For those of you out there who just have to know how the folks at EA Sports ranked your favorite football team this year, IGN has posted the individual player stats for all teams in Madden NFL '07.

While the list doesn't seem to be complete as some prominent players stats are not listed - (such as NY Jets quarterback Chad Pennington), it is at the very least a good indicator of what you can generally expect to see come August 22nd when Madden '07 hits retail.

Check out the IGN article here for all your Madden '07 stat needs and get ready for some football!


Posted by nylatenite at 12:43 AM EDT
MAME32 .107.3 RELEASED

Following in the footsteps of the command line version, the Windows GUI port of MAME v.107u3 is also now available. As with the command line version, MAME32 .107.3 mainly centers around driver improvements and a few game fixes, including updates to Bubble Bobble, Zaxxon and Virtua Racing.


Posted by nylatenite at 12:07 AM EDT
Monday, 14 August 2006
THIS WEEK'S RELEASES: AUGUST 14TH - AUGUST 20TH

Well, the drought of bargain basement PC titles certainly comes to an end this week, but we're still stuck in the slow summer period. The only titles of note this week are Ninety-Nine Nights for the Xbox 360 and Final Fantasy VII: Dirge of Cerebus for the Playstation 2.

I tried the demo of Ninety-Nine Nights via the Xbox Live Marketplace, and I wasn't overly impressed by it - the game just seemed to be a mindless button masher - it was pretty, but there wasn't much there once you got past it's looks. As for Dirge, I don't know much about the title beyond that it's a shooter, but I plan on giving it a rental just for old times sake.

All is not lost though, things will definitely be looking up next week as Madden NFL '07 makes it's debut on just about every console known to the human race.

Here are the weeks scheduled releases;

  • Civil Air Patrol Pilot Search and Rescue - PC - 8/15/06
  • Darkstar One - PC - 8/15/06
  • World Racing 2 - PC - 8/15/06
  • Backyard Baseball 2007 - PC - 8/16/06
  • Deep Labyrinth - DS - 8/16/06
  • Final Fantasy VII: Dirge of Cerberus - PS2 - 8/16/06
  • Freedom Wings - DS - 8/16/06
  • Jaws Unleashed - PC - 8/16/06
  • Konductra - DS - 8/16/06
  • Ninety-Nine Nights - 360 - 8/16/06
  • Payout Poker & Casino - PSP - 8/16/06
  • Poker SuperStars II - PC - 8/16/06
  • SpongeBob SquarePants: Nighty Night - PC - 8/16/06
  • Super Monkey Ball Adventure - PSP 8/16/06
  • World Racing 2 - XBX - 8/16/06
  • Xyanide - XBX - 8/16/06

Please keep in mind these are only estimated release dates and could change at any time.


Posted by nylatenite at 1:04 AM EDT
Sunday, 13 August 2006
BEST. COKE COMMERCIAL. EVER.

I was checking out the news at Kotaku today when I saw this video - and I just have to share it. It is, without a doubt, the best Coke commercial I've seen in ages. Hell, if I wasn't already hopelessly addicted to Diet Coke, I'd run out and buy a case now. I can tell you this much, I'm having a Coke and a smile right now.

Grab a Coke and then watch the video below to see what you get when someone in marketing comes up with a brilliant idea and pulls it off wonderfully. Grand Theft Auto III meets Coke... just brilliant.

As usual, there's still no update on when Tripod's blog system will support embedded videos, so check out the video here 


Posted by nylatenite at 1:35 AM EDT
GALACTIC CIVILIZATIONS II BETA 2(A) RELEASED

The good folks at Stardock have released Beta 2 of Galactic Civilizations 2 v1.3. There are a few interesting enhancements listed in the description of this build, including the following;

"A couple long-asked for tweaks have been made including diagnol scrolling and a new planetary lights system for the dark side of colonized planets that grows with population (it actually came out a lot neater than we expected so check it out).  The AI also got some new tweaks in terms of handling what it builds on planets so let us know if you notice a difference." -Galactic Civilizations II website

Please keep in mind this is a beta update and as such could contain numerous issues and glitches. If you aren't willing to put up with that kind of thing, we'd suggest you wait a month or so for the full release of Gal Civ II v1.3. For more information check out this post at the Galactic Civilizations II forums.


Posted by nylatenite at 1:33 AM EDT
BUILDING MY OWN DAMN CONTROLLER FOR XBOX LIVE ARCADE

I've griped enough about how bad the Xbox 360 controller is for Xbox Live Arcade games that I've decided to do something about it. I'm currently in the process of building two simple arcade style controllers for the system, one using a 4-way joystick and the other using 2 8-way joysticks.

The goal right now is just to make them functional. In other words, I'm not going to go all out on these and make them pretty - no lexan covers, no panel art, no t-molding, etc - the idea here is just to make something that works. If they work out well enough, then I'll think about going all out and making a control set with all the bells and whistles.

I spent much of yesterday just planning out the design, and most of today running around getting supplies, marking up some of the wood and making cuts for the 8-way. The project definitely won't be done for at least a week as to save cash, I ordered the 360 controllers I'm going to hack off Ebay on friday, so finishing the project tomorrow isn't going to happen,

Once the thing is finished, I'll post a short article detailing the whole process for those that are interested. Here's what I've got so far - it's not much, but hopefully by tomorrow the panel itself will be finished and all that will be left is the controller hack and wiring.

Xbox 360 arcade control panel frame


Posted by nylatenite at 1:32 AM EDT
Updated: Sunday, 13 August 2006 1:45 AM EDT
ELECTRONIC ARTS TO SLOW PSP DEVELOPMENT, SUPPORT DS

It looks like Electronic Arts is growing tired of the lackluster sales of Playstation Portable software and is about to throw more of it's weight behind the Nintendo DS.

ArsTechnica is reporting that David Gardner, Electronic Arts worldwide chief operating officer had a few words to say on the subject in an interview with trade paper MCV.

"There’s no doubt that EA has historically bet more on PSP. I think we were excited by the technology, but the consumers have proven that actually what they want is fun. We must never forget that what we need to focus on is fun and so EA is putting more effort behind DS games – and creative ones that really take advantage of the hardware." - David Gardner, Electronic Arts worldwide chief operating officer

Ouch. An officer of EA just came out and basically said the PSP is no fun - that's gotta sting if you're Sony. I've got to agree with ArsTechnica's take on this - having EA turn on you is a very bad sign - just ask the folks over at Sega about it. You can check out the ArsTechnica article here for more details.


Posted by nylatenite at 1:29 AM EDT

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