XBOX LIVE ARCADE PAC-MAN: FIRST IMPRESSIONS
Okay, I've had a few days to mess around with the Xbox Live Arcade version of Pac-Man, and I've got to say that while it seems they got the patterns right, there are a few problems with the game.
As I predicted, the biggest problem with the game is the Xbox 360 controller itself. Simply put, it's just not built with these types of games in mind, and it shows. Badly. I find myself dying because of controller miscues more often than I do making mistakes. It's frustrating, annoying and really a shame.
The second problem I noticed was one of pacing. While it could be that I'm slightly delayed by the fighting the 360 controller while playing, at times it seems that while the game is running the correct patterns, it's running them just slightly too fast - I often found that patterns I use on the arcade machine didn't work because the ghosts would arrive in their proper places just a bit too soon. Again, I'm not sure if this is because of some delay that results from using the 360 controller (slight delay in turning corners when it misreads the input) or if the game really is just running too fast. Either way, it's annoying, let me tell you.
Beyond those two issues, the game is Pac-Man. It sounds right, it looks right and most importantly it acts right. Ghosts follow their arcade tendencies to the letter, so even when your usual pattern gets shot to hell by the control scheme, you can at least bank on the fact that they'll move and respond the same way their arcade counterparts would.
Unfortunately, this version doesn't add anything new to the game. I'd really like to have seen 2 player head to head play via Xbox Live - there were so many ways they could have done it. You could pit 2 players against each other at the same time to see who could score the highest, You could have one player play as Pac-Man and the other control a ghost and see who could score the most as Pac-Man or you could have the players play as ghosts and see who could catch Pac-Man the most. It's all wishful thinking though, as there isn't even a standard "take turns" 2 player mode included with the game.
While I'm not sorry I picked this one up, as is the case with Street Fighter II' Hyper Fighting, I do find myself wishing that the 360 had a better controller for games that use the d-pad. As such, I've decided to build my own 360 arcade sticks from scratch.
Posted by nylatenite
at 1:26 AM EDT