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NYLatenite's Gamer's Paradise News Archives
Thursday, 10 August 2006
WILL WRIGHT TALKS SPORE WITH GAMESPOT

Will Wright sat down with the folks over at Gamespot and spoke a little more on his upcoming game, Spore. According to Wright, the game is now at a state where it's fully playable and just needs some more tuning and polishing - which is good news indeed.

"We've basically got all the levels playable at this point, so we have a lot of tuning ahead of us, because we've finally integrated all the different styles of [gameplay]. At this point, it's basically iterating on the gameplay, doing a lot of tuning, finishing up some of the [art] assets, interface, design...stuff like that. So, in some sense, we're in the home stretch. Although the home stretch is pretty long nowadays" -Will Wright

The article goes into depth on how the team designed the creature editor and what challenges the open ended nature of said editor created. It's pretty interesting stuff from a design standpoint and shows the level of care that's being put into the title.

Wright also reveals that Spore will be playable on the floor of the Leipzig Games Convention and that Wright himself will be on the show floor giving the demonstrations of the game. Sadly, despite the progress being made, the game is still scheduled for release in the 2nd half of 2007, so we've got a bit of a wait before we can try our hands at creating life.

The article is definitely a must read for anyone who is desperately waiting for Spore to come out, and probably pretty interesting even to those who aren't, so be sure to check it out here for all the juicy details.


Posted by nylatenite at 1:24 AM EDT
ATARI PICKS UP U.S. RIGHTS TO BULLET WITCH

Gamasutra is reporting that Atari has signed a deal with Japanese publisher AQ Interactive for the U.S. publishing rights to their Xbox 360 title Bullet Witch. According to the article, the agreement signifies the beginning of a co-publishing agreement between the two companies;

"We are very pleased to announce this partnership with AQ Interactive Inc. and look forward to working with them on Bullet Witch and beyond, to offer an engaging and unique title such as Bullet Witch to kick start our partnership underlines Atari's commitment to bringing interesting and different titles to gamers all over the world." -Nique Fajors, Atari's vice president of sales and marketing

From what I saw of Bullet Witch in the E3'06 videos, "interesting and different" were not the terms I'd use to describe the game. Let's just say it seemed less than impressive, at least in the footage I saw.

Check out the Gamasutra article here for more details and AQ's Bullet Witch site here for more information about the game.


Posted by nylatenite at 12:28 AM EDT
MAJOR NELSON DISPUTES NEXT FOUR LIVE ARCADE DATES

In his post regarding the release of Pac-Man on Xbox Live Arcade, Larry "Major Nelson" Hyrb, Xbox Live's director of programming, stated that this release would officially "wrap-up" Xbox Live Arcade Wednesdays.

When pressed regarding the four games named and dated by the UK Official Xbox Magazine by his readers (including myself), he stated that Microsoft has made no announcements about the next games coming to the service, or when those games would be released;

"Allow me to clarify. Moving forward, when we release an Arcade title...it will happen on a Wednesday. The five-title 'Arcade Wednesday' kick off promotion ends today. That said, we have not made any announcements or specific dates for previously announced Xbox Live Arcade titles. More titles are coming we just have not said exactly when." -Larry "Major Nelson" Hyrb, Xbox Live director of programming

So now the question is, are the folks at Microsoft just playing their usual "no comment" game or are the dates given to OXM UK just speculation? I guess we'll know next wednesday, won't we? Be sure to tune in same time, same bat-channel.

Check out the original OXM UK article here and Major Nelson's statement here.


Posted by nylatenite at 12:10 AM EDT
Wednesday, 9 August 2006
XBOX LIVE ARCADE WEDNESDAYS - PAC-MAN

Here it is, the grand-daddy of them all - Namco's Pac-Man has finally reached the Xbox Live Arcade!

Title: Pac-Man
Developer: Namco Bandai Games, Inc.
Publisher: Namco Bandai Games, Inc.
Genre: Action
Release Date: 8/09/06
Console: Xbox 360
Players: 1
Xbox Live: Yes
HDTV Support: 720p
Full Game: 400 points ($5)
Demo?: Yes

Description as per Xbox.com

"Play one of the all-time classic videogames with Pac-Man! Move through treacherous mazes and eat all the Pac-Dots to clear each stage while avoiding the sinister ghosts. Eat Power Pellets to become temporarily invincible. Turn the tables on the ghosts and chase them down! Eat all four ghosts to earn the most bonus points!

Are you skilled enough to stay alive through all the stages? This classic video game was released in 1980, and became a phenomenon around the world. The Guinness Book of World Records acknowledged Pac-Man as the "Most Successful Coin-Operated Game in History" in 2005. Now you won't need a pocketful of quarters to play this classic arcade title. Look for it on Xbox Live®." - Xbox.com Pac-Man page

While I've got some reservations about how well Pac-Man is going to control with the 360 controller, both because of the low quality of the d-pad and the fact that Pac-Man was designed with a 4-way controller in mind, I have to say that I'm pretty excited about this one.

I'm about 99 percent sure I'll be grabbing this one, though because of last week's experience with Street Fighter II' Hyper Fighting, I'll definitely be trying the demo first - no way I'm getting burned like that again.

For those who missed the announcements earlier this week, the next set of Live Arcade games have been dated and will be appearing as usual on Xbox Live Arcade Wednesdays. Here's the list;


Posted by nylatenite at 4:06 AM EDT
MORE KAMEO DOWNLOADABLE CONTENT COMING
Rare has announced they have a new content pack in the works for Kameo: Elements of Power. According to Rare's official Kameo website, the Power Pack will be loaded with goodies - just check out the details;

"Think you’ve mastered Kameo™:Elements of Power™? Think again! With expanded co-op action and super challenging gameplay, the upcoming Kameo Power Pack is sure to put your abilities to the test. This downloadable content contains three great new co-op modes of play: Expert Mode, Rune Battle Mode, and Time Attack Mode.

  • Expert Mode: Expert Mode features six re-mastered tougher-than-ever levels, for both solo and cooperative play. Be prepared to face battles that will make even the most hardcore Kameo veterans balk. Suited up in their exclusive new Armor Skins, all ten of your Elemental Warriors will be on hand to help you in the enhanced combat...and you’re gonna need ‘em!
  • Time Attack Mode: In Time Attack Mode, team up with a friend over split-screen, System Link, or Xbox Live®, and work together to try and beat the clock—and the Trolls—against seemingly impossible odds.
  • Rune Battle Mode: Rune Battle Mode turns traditional Kameo co-op on its head, with new VS gameplay that pits you against your opponent—as well as Trolls—in a fight to grab the most runes. Use one of the unique new weapons to thwart your adversary in this no-holds-barred arcade scramble!

The Kameo Power Pack also introduces 15 new achievements and worldwide leaderboards. Check the Kameo community site frequently for the latest news and to see how you can get the Kameo Power Pack for yourself." - Official Kameo: Elements of Power website

You've got to give Rare credit here - they've supported Kameo with some really nifty downloads since launch, including the ability to play the game in co-op mode.

I rented Kameo shortly after picking up my Xbox 360, and was pleasantly surprised by the title. Where I was expecting to get just another platform game, I instead found myself playing an interesting mix of both platform and adventure elements and was so taken by the game that I played it all the way through. If you haven't tried Kameo yet, give it a rental or purchase (you can find it pretty cheap nowadays) - Hell, I may go pick it up when the Power Pack is released just to give all the new features a try.

Check out the posting at the official Kameo website for more details on the Power Pack by clicking here.


Posted by nylatenite at 3:34 AM EDT
PANTALONES EN FUEGO - PHIL HARRISON EDITION

Welcome to a new feature here on the site. From now on, whenever we're posting a story where someone has gotten caught blatantly lying, we're going to file it under the pantalones en fuego (pants on fire) banner.

Today's subject is Phil Harrison, executive vp of Sony Computer Entertainment Europe (SCEE). While attempting to pump up the Playstation 3 and Blu-Ray Disc format during an interview with UK site "The Guardian", Harrison proclaimed that there are already 100 movies available on Blu-Ray disc. Mighty impressive, right?

Wrong. Website Dubious Quality decided to look a bit further into that statement as well as a few others Harrison made, and what they found was a burning pair of pants;

"Well, that sounds pretty good. I didn't even know that a hundred movies were available on Blu-Ray right now.

Oh, wait--I didn't know it because it's bullshit. It's only true in Sony Fantasy Land, where $600 for a game machine is a bargain and all ponies go to heaven.

Here's the problem: why should anyone believe anything Harrison is saying when he is outright lying about how many Blu-Ray movies are available? Because he is--it's nothing less than a flat-out lie. There are twenty-four movies available for Blu-Ray right now. And there are thirty more scheduled for release between now and October 17." -Bill Harris, Dubious Quality

Be sure to check out the full text of the Dubious Quality article here as it's pretty funny and more importantly, directly to the point about corporate bs. Big thanks to the mighty Kotaku as that's where I originally saw the article linked.

To think, here I was thinking Sony had finally stopped shooting themselves in the foot. As it would turn out, the lack of recent idiotic statements by them simply meant they were reloading.


Posted by nylatenite at 3:20 AM EDT
LEGO STAR WARS II PC DEMO NOW AVAILABLE

Just a quick note here - a PC demo for LucasArts' Lego Star Wars II is now available from most file download sites. I for one will be interested to see how the game turns out since LucasArts decided to develop this one on their own instead of farming it out as they did with the original. I wonder if that had anything to do with "current market realities" ... (yes, I am still bitter over the cancellation of Sam & Max: Freelance Police)


Posted by nylatenite at 2:55 AM EDT
F.E.A.R. MULTIPLAYER FOR PC TO BE RELEASED FOR FREE

I came across this story while reading ArsTechnica yesterday. It appears that Sierra Entertainment will be making the entire multiplayer component of F.E.A.R. available as a free download starting August 17th. That's right, free. Say it again a few times just for the hell of it... freeeee. The details;

"08-08-2006 - Sierra Entertainment today announced that the multiplayer component from the award winning PC title F.E.A.R.™ (First Encounter Assault Recon), has been renamed F.E.A.R. Combat, and will be made available to the public as a free download on Thursday August 17th, 2006.

F.E.A.R. Combat is the complete multiplayer component of F.E.A.R. and includes all the updates, additional official maps and additional official game modes all in one downloadable file. F.E.A.R. Combat users will be able to play against the owners of the retail version of F.E.A.R. as well as the other F.E.A.R. Combat users.

F.E.A.R. Combat features:
- 10 Multiplayer Game modes.
- 19 Multiplayer Maps.
- 12 different weapons.
- Punkbuster support for anti cheat support.
- The capability to download user generated content.

To play F.E.A.R. Combat, consumers simply go to www.joinfear.com and register to obtain their free, Combat keycode. When the file is made available for download on Aug 17th 2006, consumers can install, enter their keycode, and get ready to join F.E.A.R. Combat!

F.E.A.R. Combat will be available for download on August 17th 2006" - Sierra press release

Check out the ArsTechnica article here and the Sierra press release here for more details and the sign up link.


Posted by nylatenite at 2:46 AM EDT
STATE OF THE SITE UPDATE

Just a reminder that while we're waiting to get work started on the new site layouts, you can always check out the prototype front page at this link. Personally, I think it's a bit easier to read, so if the current color scheme just isn't your thing, why not check it out?

As for the Viewsonic mess, it's ongoing and the latest from them certainly hasn't improved my opinion of them as a company. I'll post more about that in a day or so.

For more on the whole issue we're having with Viewsonic, click here, here, here and yes, even here. For a look at the prototype layout for the site, click here.


Posted by nylatenite at 2:44 AM EDT
Updated: Wednesday, 9 August 2006 2:48 AM EDT
Tuesday, 8 August 2006
SAM & MAX: SEASON ONE INTERVIEW AT FIRING SQUAD

Firing Squad has posted an interview with Dan Conners, Dave Grossman and Dave Bogan of Telltale Games in which they spoke a bit about the upcoming Sam & Max graphic adventure game.

There's nothing much new revealed in the article, other than a few tidbits about what we can expect from the plot of the first episode;

"In the first episode, Sam & Max’s neighborhood is mysteriously beset by former child stars committing unusual crimes, all seemingly connected to a new ocular fitness video. Our heroes do some investigating, some lunatic driving, indulge in a little gunplay and hit several people over the head, and eventually scrounge their way to the murky bottom of things. But we get the impression that this may only be the tip of the iceberg..." -Dave Grossman, Telltale Games

While this certainly sounds like something I could see Sam & Max getting caught up in, the poor experience I had when playing the Bone demos still weighs heavy on my mind. Please guys, don't screw this up - because if you do, it will not only kill the chances of graphic adventures returning to the market, but will give LucasArts the perfect opening to say "I told you so".

One other thing to note - Dan Connors states that no demo of the game will be made available prior to the games release. This of course leads to the question of whether one will be available at all, or if people will have to buy into the series to see if it's worth their time.

Check out the full Firing Squad interview here and keep your fingers crossed that Sam & Max doesn't disappoint.


Posted by nylatenite at 2:16 AM EDT

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