Will Wright sat down with the folks over at Gamespot and spoke a little more on his upcoming game, Spore. According to Wright, the game is now at a state where it's fully playable and just needs some more tuning and polishing - which is good news indeed.
"We've basically got all the levels playable at this point, so we have a lot of tuning ahead of us, because we've finally integrated all the different styles of [gameplay]. At this point, it's basically iterating on the gameplay, doing a lot of tuning, finishing up some of the [art] assets, interface, design...stuff like that. So, in some sense, we're in the home stretch. Although the home stretch is pretty long nowadays" -Will Wright
The article goes into depth on how the team designed the creature editor and what challenges the open ended nature of said editor created. It's pretty interesting stuff from a design standpoint and shows the level of care that's being put into the title.
Wright also reveals that Spore will be playable on the floor of the Leipzig Games Convention and that Wright himself will be on the show floor giving the demonstrations of the game. Sadly, despite the progress being made, the game is still scheduled for release in the 2nd half of 2007, so we've got a bit of a wait before we can try our hands at creating life.
The article is definitely a must read for anyone who is desperately waiting for Spore to come out, and probably pretty interesting even to those who aren't, so be sure to check it out here for all the juicy details.