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NYLatenite's Gamer's Paradise News Archives
Saturday, 5 August 2006
DEAD RISING DEMO - FIRST IMPRESSIONS

So after sitting at my desk all day thinking about how I could just develop a sudden case of sickaworka and get home to try the Dead Rising demo, 5:00 finally came and I raced home and started the download.

About an hour later, I got to enter the Willamette Mall and begin my experience as a freelance photographer and full time zombie-killer. The games controls are well laid out, and while easy to get used to, strike me as a little simple. Which is where the first problem I found with the game comes into play.

The portion of the game the demo introduces strikes me as overly repetitive. Sure there are tons of zombies to kill and lots of different weapons to use, but it comes down to the same thing every time. For melee weapons, either tap or hold down the X button to perform an attack, for ranged weapons, hold down the right trigger and press the X button to fire/throw. That's all there really is to it, other than some specialty items that require you to hold down the X button, and once you've killed a few hundred zombies, the game rapidly begins to lose some of it's appeal. Some depth in the fighting controls could have made a bit of a difference here. Simply put, think of what God of War would be like with only a few attack moves.

What the demo doesn't present to you in a playable form are the mission based elements of the game, and that's where I'm hoping the final version sets itself apart. I'm hoping the mission based aspects of the game add some kind of freshness to the game. You do get a slight feel for the "photographer" system in the game what awards points based on the photos you take during the outbreak. (Remember, you're here as a freelance photographer looking for a scoop, not to just kill zombies)

The second problem I encountered isn't one anyone should concern themselves with as far as the final product goes. While the demo has a set time limit of 15 minutes, entering certain areas of the mall will trigger cut-scenes that also lead to the end of the demo. There's nothing to warn you you're entering one of these areas initially, so on the first few play throughs it can be a bit frustrating to have to wait for the demo to end and restart. As I said, this complaint only deals with the demo itself as the game will continue after those cut scenes. Consider this gripe more of a discourse on things not to do in a demo rather than a complaint about the game itself.

It may sound like there's nothing redeeming about the game, but it is indeed fun to wade into a sea of zombies and cause some mayhem, and the game certainly does impress with the sheer number of zombies present on screen at any one time. What the demo did convince me of is that I definitely need to rent this game before buying it. In other words, it was fun, but it didn't blow me away and did nothing to ease my fears about repetitive gameplay putting a damper on the game.

The Dead Rising demo can be obtained via the Xbox Live Marketplace - don't take my word on whether or not you'll like the game, download it and try it for yourself. Remember that what I find repetitive, you may find unending fun.


Posted by nylatenite at 2:01 AM EDT
NO DEMO OF GEARS OF WAR BEFORE LAUNCH

Mark Rein over at the official Gears of War forums has stated that due to time limitations and the desire to complete Gears of War on schedule, Epic Games will not be releasing a demo of the game before the November 12th launch;

"I don't see any way we could do a demo before the game comes out. We've said that before. Demos take a long time to create and polish and we can't afford to get derailed like that if we want to have the game in stores by Thanksgiving. Given a choice of the game this year or a demo this year and the game next year I'm sure every one of you would rather have the game this year because you're already planning to buy it. No idea if we'll do a demo or not after the game ships. I know we have some very cool plans (not 100% solid so too early to give any specifics) for additional downloadable so that might take a higher priority than creating a demo." -Mark Rein, Vice President, Epic Games

While this is definitely sad news, I've got to agree with the decision to focus on finishing up the game rather than diverting resources to a demo. As much as it pains me, I guess I'll just have to wait for Emergence Day to get my first chainsaw bayonet kill.

On the bright side, Rein also stated that Epic will be releasing additional content for the game after launch. Hopefully it will be priced appropriately unlike other recent content additions. You can check out the full text of Rein's forum post at this link.


Posted by nylatenite at 12:15 AM EDT
Friday, 4 August 2006
SYMPHONY OF THE NIGHT COMING TO XBOX LIVE ARCADE

Luke Smith over at 1up.com is reporting that the current issue of EGM lists Konami's classic Playstation game Castlevania: Symphony of the Night as being in the pipeline for release as an Xbox Live Arcade title;

"Konami is resurrecting the cult PS1 game Castlevania: Symphony of the Night on Xbox Live Arcade. Along with SOTN, Konami is also bringing back other classic hits, some revered (Frogger, Contra, Super Contra, Track & Field) some obscure (Time Pilot), and some really obscure (Scramble)." - EGM Sept Issue as per 1up.com

Who the hell are they hiring at EGM nowadays? Time Pilot is obscure? Scramble is really obscure? Do these people play games at all? Those were classic titles of the 80's and two of Konami's early hits. It's kind of sad when people actually making a living writing about games don't seem to know the history of the industry. The story behind Time Pilot is a pretty good one indeed.

Getting back to the subject at hand, I'm absolutely thrilled to see SotN coming to the Xbox Live Arcade, though I wonder if the d-pad on the 360 controller can do it justice. According to the article, Symphony of the Night is due to appear on Live sometime in the first quarter of 2007.

Check out the post at 1up.com here for more information and if for those of you who may never have played Symphony of the Night, let me assure you, it is as good as everyone says it is.


Posted by nylatenite at 9:00 PM EDT
DEAD RISING DEMO NOW AVAILABLE

Grab your zombie butt-kicking boots and some bubble gum and get ready, because a demo for Dead Rising is now available via the Xbox Live Marketplace. The demo weighs in at 1014.61mb and is available in all regions except Mexico, Germany, Australia, New Zealand or Asia.


Posted by nylatenite at 9:19 AM EDT
A CLOSER LOOK AT SPORE

Kikizo Games has a nice feature on Will Wright's upcoming PC game Spore. For those unfamiliar with this highly unusual title, Spore centers around guiding an alien race the player creates from the stone age to the age of advanced space travel. While that may not sound overly revolutionary, it's one of those titles that you really have to see to understand what they developers are aiming for. As such, I'm including a demonstration of some of the games features that I found on YouTube, so check it out below.

There have been a lot of unconfirmed rumors floating about the 'net in the last few days that Spore will be going multi-platform by way of next-gen console ports. Knowing EA, I'd say that's certainly a possibility, but I'd be willing to bet that if the rumors do turn out to be true, the ports won't be the exact same game as the PC version.

Check out the Kikizo Games article here and the YouTube video here if the embedded video above isn't working.

Still no love for embedded videos in the Tripod blog system, so use the link above to see the video. 


Posted by nylatenite at 4:27 AM EDT
MAME32 .107.2 RELEASED

As expected, the Windows compatible port of MAME v.107U2 is also now available. As with the command line version, MAME32 .107.2 mainly concerns itself with fixes to 16 bit Sega drivers, so as with MAME v.107u2, if you use MAME32 and have been having problems with Sega games since upgrading to .107, this could well be worth upgrading to.

Check out the official MAME32 page here for more details and the download links.


Posted by nylatenite at 4:04 AM EDT
MAME V.107U2 RELEASED

The second interim update to MAME v.107 is now available. According to the update notes, v.107u2 centers around a few driver fixes, mainly for 16 bit Sega games, so if you've been having problems with Sega games since upgrading to v.107, you may want to consider upgrading to v.107u2. The files can be found at the official MAME page at Mamedev.org. You can Click here to see what's new in this update.


Posted by nylatenite at 3:57 AM EDT
Thursday, 3 August 2006
GEARS OF WAR TO RELEASE ON 11/12/06

Last week we reported that Mark Rain, an administrator over at the official Gears of War forums, had stated that there would be a big announcement regarding the game this week. At the time, we said our guess was it was going to be the announcement of a release date... we were right.

Microsoft and Epic Games today announced that Gears of War will be released on November 12th in the United States and on November 17th, 2006. Yes, Emergence Day finally has a date;

"Redmond, WashingtonSince the first frightening images appeared a little over a year ago, gamers worldwide have felt the ominous rumblings of something approaching that defies all convention. Sightings as recent as at the 2006 Electronic Entertainment Expo have confirmed its existence, leaving gamers breathless.

Microsoft® today announced what anxious players have been eagerly awaiting: Emergence Day 2006. Available exclusively for the Xbox 360™ video game and entertainment system from Microsoft, the highly anticipated title Gears of War® will be available in North America on November 12, 2006." -Xbox.com

As already noted by retailers, the game will be available in both a standard version ($59.99) and a collector's edition ($69.99);

"Gears of War will explode onto store shelves with a standard edition available for $59.99 (suggested retail price) and a limited collector's edition available for $69.99. The limited edition offers an even deeper look into the graphically stunning and frightening world of Gears of War, providing an official "Destroyed Beauty" art book and a bonus DVD featuring an inside look at the making of the game—all enclosed in a highly collectible metal box." -Xbox.com

It would appear that with Halo 3 not launching until some time next year, Microsoft has turned the lead in the battle against the Playstation 3 launch over to Gears - here's to hoping the game can measure up to the expectations.

Check out the full press release here for more information. Let's see, I've booked a vacation day for Nov. 13th, I've got my collector's edition preorder in, and with some luck, my HDTV will be back from repair by then. it's all a question of waiting now... and waiting... and waiting. Maybe we'll get lucky and see a demo in the near future to ease our suffering.


Posted by nylatenite at 8:03 PM EDT
XBOX LIVE ARCADE TO BE UPDATED FOR VISION CAMERA

Joystiq is reporting that several existing Xbox Live Arcade titles will be updated to support the Xbox Live Vision Camera when it hits retail on September 19th.

I've said it before and I'll say it again, a lot of what I've read regarding the camera seems to be a very bad idea, and one that will cause no end of headaches for Microsoft. Here's to hoping they've thought out all the angles.

Check out the Joystiq article here and consider this... people already complain constantly about the sheer number of idiots on Live - what's going to happen when those morons are given a chance to really "express" themselves?


Posted by nylatenite at 1:17 AM EDT
ZIFF-DAVIS TO KILL CGW, TEAM WITH MICROSOFT

ArsTechnica is reporting that Ziff-Davis Media is going to kill off Computer Gaming World and re-launch the magazine in a partnership with Microsoft as "Games for Windows" magazine.

If you look back to Microsoft's E3'06 press briefing, it seemed MS was getting ready to make a big push on PC gaming, both with the re-branding of Windows compatible games under the "Games for Windows" banner as well as with the upcoming Windows Live feature. The CGW move would seem to play further into the "brand" recognition end of this by putting the Games for Windows logo on the newsstands and into the public eye.

One question raised by the move is just how much editorial control Microsoft will wield with the magazine. Can we expect Microsoft products to get favorable reviews regardless of quality, or will the magazine avoid any conflicts of interest?

Check out the ArsTechnica article here for more information on this subject and ask yourself what Apple gamers will do for news from now on.


Posted by nylatenite at 1:07 AM EDT

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